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authorTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
committerTon Roosendaal <ton@blender.org>2009-01-05 18:19:31 +0300
commit1fe21f7e8f2f12b8b0707609e132b53fcc842f9e (patch)
tree86e236a007aa35b0af3b2f606066a751d2d541a4 /source/blender/editors/armature/SConscript
parentdf20a12728626372de8a5eb127e57cb2cca40649 (diff)
2.5
Put back Armature/Pose code, including 'heat weight'. I've added reeb.h to get things compile, but Martin will cleanup files and put back? Now where to put all vertexgroup code.... I guess mesh? Note for msvc: yep, another new dir to add! :)
Diffstat (limited to 'source/blender/editors/armature/SConscript')
-rw-r--r--source/blender/editors/armature/SConscript11
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/editors/armature/SConscript b/source/blender/editors/armature/SConscript
new file mode 100644
index 00000000000..6f87b787344
--- /dev/null
+++ b/source/blender/editors/armature/SConscript
@@ -0,0 +1,11 @@
+#!/usr/bin/python
+Import ('env')
+
+sources = env.Glob('*.c')
+
+incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf'
+incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include'
+incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont'
+incs += ' ../../gpu ../../makesrna #/intern/opennl/extern'
+
+env.BlenderLib ( 'bf_editors_armature', sources, Split(incs), [], libtype=['core'], priority=[40] )