diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-05 18:19:31 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-05 18:19:31 +0300 |
commit | 1fe21f7e8f2f12b8b0707609e132b53fcc842f9e (patch) | |
tree | 86e236a007aa35b0af3b2f606066a751d2d541a4 /source/blender/editors/armature/SConscript | |
parent | df20a12728626372de8a5eb127e57cb2cca40649 (diff) |
2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?
Now where to put all vertexgroup code.... I guess mesh?
Note for msvc: yep, another new dir to add! :)
Diffstat (limited to 'source/blender/editors/armature/SConscript')
-rw-r--r-- | source/blender/editors/armature/SConscript | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/editors/armature/SConscript b/source/blender/editors/armature/SConscript new file mode 100644 index 00000000000..6f87b787344 --- /dev/null +++ b/source/blender/editors/armature/SConscript @@ -0,0 +1,11 @@ +#!/usr/bin/python +Import ('env') + +sources = env.Glob('*.c') + +incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' +incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' +incs += ' ../../render/extern/include #/intern/guardedalloc #intern/bmfont' +incs += ' ../../gpu ../../makesrna #/intern/opennl/extern' + +env.BlenderLib ( 'bf_editors_armature', sources, Split(incs), [], libtype=['core'], priority=[40] ) |