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authorCampbell Barton <ideasman42@gmail.com>2018-04-20 11:18:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-20 11:34:48 +0300
commit36773e35f6009693562330137435271922758b95 (patch)
tree955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/editors/armature/armature_intern.h
parent98422c36abe0792ec44d3e0378faef4b2249940f (diff)
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell. Retargeting is an important feature but needs to fit in better with typical animation work-flows. See: T52809
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r--source/blender/editors/armature/armature_intern.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h
index 575d1597cc4..7bc8764443f 100644
--- a/source/blender/editors/armature/armature_intern.h
+++ b/source/blender/editors/armature/armature_intern.h
@@ -139,18 +139,6 @@ void POSE_OT_quaternions_flip(struct wmOperatorType *ot);
void POSE_OT_bone_layers(struct wmOperatorType *ot);
/* ******************************************************* */
-/* Etch-A-Ton (Skeleton Sketching) Operators */
-
-void SKETCH_OT_gesture(struct wmOperatorType *ot);
-void SKETCH_OT_delete(struct wmOperatorType *ot);
-void SKETCH_OT_draw_stroke(struct wmOperatorType *ot);
-void SKETCH_OT_draw_preview(struct wmOperatorType *ot);
-void SKETCH_OT_finish_stroke(struct wmOperatorType *ot);
-void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot);
-void SKETCH_OT_convert(struct wmOperatorType *ot);
-void SKETCH_OT_select(struct wmOperatorType *ot);
-
-/* ******************************************************* */
/* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */
/* pose_utils.c */
@@ -225,7 +213,6 @@ void POSE_OT_propagate(struct wmOperatorType *ot);
*/
EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone);
-bool BIF_sk_selectStroke(struct bContext *C, const int mval[2], const bool extend);
/* duplicate method */
void preEditBoneDuplicate(struct ListBase *editbones);