diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 11:18:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-20 11:34:48 +0300 |
commit | 36773e35f6009693562330137435271922758b95 (patch) | |
tree | 955bdbe2382e28a9ff0cf10efc498c1780ef8f43 /source/blender/editors/armature/armature_intern.h | |
parent | 98422c36abe0792ec44d3e0378faef4b2249940f (diff) |
Remove Armature Sketching & Retarget
While the feature is interesting, it's not much from what we can tell.
Retargeting is an important feature but needs
to fit in better with typical animation work-flows.
See: T52809
Diffstat (limited to 'source/blender/editors/armature/armature_intern.h')
-rw-r--r-- | source/blender/editors/armature/armature_intern.h | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index 575d1597cc4..7bc8764443f 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -139,18 +139,6 @@ void POSE_OT_quaternions_flip(struct wmOperatorType *ot); void POSE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ -/* Etch-A-Ton (Skeleton Sketching) Operators */ - -void SKETCH_OT_gesture(struct wmOperatorType *ot); -void SKETCH_OT_delete(struct wmOperatorType *ot); -void SKETCH_OT_draw_stroke(struct wmOperatorType *ot); -void SKETCH_OT_draw_preview(struct wmOperatorType *ot); -void SKETCH_OT_finish_stroke(struct wmOperatorType *ot); -void SKETCH_OT_cancel_stroke(struct wmOperatorType *ot); -void SKETCH_OT_convert(struct wmOperatorType *ot); -void SKETCH_OT_select(struct wmOperatorType *ot); - -/* ******************************************************* */ /* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */ /* pose_utils.c */ @@ -225,7 +213,6 @@ void POSE_OT_propagate(struct wmOperatorType *ot); */ EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct EditBone *parent, struct Bone *actBone); -bool BIF_sk_selectStroke(struct bContext *C, const int mval[2], const bool extend); /* duplicate method */ void preEditBoneDuplicate(struct ListBase *editbones); |