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authorJulian Eisel <julian@blender.org>2020-04-03 14:25:03 +0300
committerJulian Eisel <julian@blender.org>2020-04-03 14:34:50 +0300
commit905c0269f302e8e0e7a27dda8d5256fdcd06ce60 (patch)
tree1c720d4f0069879d5b4c0c9ea8db867106920d4f /source/blender/editors/armature/armature_naming.c
parent1a69384e76e2b1ab11c87a582eb2cdf26386ac59 (diff)
Cleanup: Rename ScrArea variables from sa to area
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index d36e6100bcf..b2c3d951b34 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -362,11 +362,11 @@ void ED_armature_bone_rename(Main *bmain,
{
bScreen *screen;
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
- ScrArea *sa;
+ ScrArea *area;
/* add regions */
- for (sa = screen->areabase.first; sa; sa = sa->next) {
+ for (area = screen->areabase.first; area; area = area->next) {
SpaceLink *sl;
- for (sl = sa->spacedata.first; sl; sl = sl->next) {
+ for (sl = area->spacedata.first; sl; sl = sl->next) {
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
if (v3d->ob_center && v3d->ob_center->data == arm) {