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authorDarshan Kadu <darsh7807@gmail.com>2017-09-10 15:41:40 +0300
committerDarshan Kadu <darsh7807@gmail.com>2017-09-10 15:41:40 +0300
commit6594fa1ce02809a275c9cd488fa0223d03d73571 (patch)
tree0bcd95846e1e3b09239126b40ef434ed3dc3a50d /source/blender/editors/armature/armature_naming.c
parentf2017083a19e5c83aadc575625dce0642ffce6c5 (diff)
merged the master branchsoc-2017-vertex_paint
Diffstat (limited to 'source/blender/editors/armature/armature_naming.c')
-rw-r--r--source/blender/editors/armature/armature_naming.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_naming.c b/source/blender/editors/armature/armature_naming.c
index c928508237d..db4b642fe91 100644
--- a/source/blender/editors/armature/armature_naming.c
+++ b/source/blender/editors/armature/armature_naming.c
@@ -311,8 +311,8 @@ typedef struct BoneFlipNameData {
* This way if we are flipping related bones (e.g., Bone.L, Bone.R) at the same time
* all the bones are safely renamed, without conflicting with each other.
*
- * \param arm Armature the bones belong to
- * \param bones ListBase of BoneConflict elems, populated via ED_armature_bones_flip_names_add
+ * \param arm: Armature the bones belong to
+ * \param bones_names: List of BoneConflict elems.
*/
void ED_armature_bones_flip_names(bArmature *arm, ListBase *bones_names)
{