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authorCampbell Barton <ideasman42@gmail.com>2015-11-18 04:20:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-18 04:22:00 +0300
commita374ff16b5e823ae37b69eb1995d36944b80c57f (patch)
treeddf35381dbff2df8d39a4d9a809f4102706b5f4f /source/blender/editors/armature/armature_select.c
parenteab00634812baf38b5b6535d72284236785dccd5 (diff)
Cleanup: editor api naming
- use ED_ prefix for api calls - use ED_*_select_pick for mouse selection (was already done in parts)
Diffstat (limited to 'source/blender/editors/armature/armature_select.c')
-rw-r--r--source/blender/editors/armature/armature_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/armature_select.c b/source/blender/editors/armature/armature_select.c
index dbbdae280f2..efbf8a439a1 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -425,7 +425,7 @@ static int ebone_select_flag(EditBone *ebone)
}
/* context: editmode armature in view3d */
-bool mouse_armature(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
+bool ED_armature_select_pick(bContext *C, const int mval[2], bool extend, bool deselect, bool toggle)
{
Object *obedit = CTX_data_edit_object(C);
bArmature *arm = obedit->data;