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authorgaiaclary <gaia.clary@machinimatrix.org>2014-07-26 19:54:18 +0400
committergaiaclary <gaia.clary@machinimatrix.org>2014-07-26 19:54:18 +0400
commita6eeeee4abeabeffcacbb4c69d43f349723bc387 (patch)
tree0cbd9c0b60685f0d2fa40709169e5087ca09d47d /source/blender/editors/armature/armature_skinning.c
parente15cdec2d49ee47a85897db9838578a298146513 (diff)
Adding Mask select mode to Assign weights from Bone Heat (when called in Weight Paint mode)
Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D681
Diffstat (limited to 'source/blender/editors/armature/armature_skinning.c')
-rw-r--r--source/blender/editors/armature/armature_skinning.c16
1 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index e898e600e9b..57ae03ccebe 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -200,10 +200,22 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i
float distance;
int i, iflip, j;
bool use_topology = (mesh->editflag & ME_EDIT_MIRROR_TOPO) != 0;
+ bool use_mask = false;
+
+ if ((ob->mode & OB_MODE_WEIGHT_PAINT) &&
+ (mesh->editflag & (ME_EDIT_PAINT_FACE_SEL | ME_EDIT_PAINT_VERT_SEL)))
+ {
+ use_mask = true;
+ }
/* for each vertex in the mesh */
for (i = 0; i < mesh->totvert; i++) {
- iflip = (dgroupflip) ? mesh_get_x_mirror_vert(ob, i, use_topology) : 0;
+
+ if (use_mask && !(mesh->mvert[i].flag & SELECT)) {
+ continue;
+ }
+
+ iflip = (dgroupflip) ? mesh_get_x_mirror_vert(ob, i, use_topology) : -1;
/* for each skinnable bone */
for (j = 0; j < numbones; ++j) {
@@ -224,7 +236,7 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i
ED_vgroup_vert_remove(ob, dgroup, i);
/* do same for mirror */
- if (dgroupflip && dgroupflip[j] && iflip >= 0) {
+ if (dgroupflip && dgroupflip[j] && iflip != -1) {
if (distance != 0.0f)
ED_vgroup_vert_add(ob, dgroupflip[j], iflip, distance,
WEIGHT_REPLACE);