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AgeCommit message (Expand)Author
2017-09-28Missed in last merge from masterCampbell Barton
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-01-16Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utilsBastien Montagne
2017-01-16Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.Bastien Montagne
2016-01-04Fix T47038: Particles in Particle Edit Mode get added in completely wrong loc...Bastien Montagne
2015-12-10Eigen: fold remaining OpenNL code into intern/eigen.Brecht Van Lommel
2015-02-27Fix T43814: Skinning : set parent with automatic weights doesn't take into ac...Bastien Montagne
2014-12-01Cleanup: warningsCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-19Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to B...Bastien Montagne
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-10-10Cleanup (no functional changes):Bastien Montagne
2014-09-04Fix T41463: Mirror Modifier breaks Automatic-Weights in weight-paint modeCampbell Barton
2014-07-26Adding Mask select mode to Assign weights from Bone Heat (when called in Weig...gaiaclary
2014-04-27Code cleanup: const args and arraysCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-31Code cleanup: use boolCampbell Barton
2014-03-15Code cleanup: spelling & styleCampbell Barton
2014-03-12Mesh API: rename 'octree' to 'spatial' since internally its using kdtreeCampbell Barton
2013-11-25CMake Build: option to compile without opennl/superlu.Campbell Barton
2013-11-16code cleanup: rename flip_side_name to BKE_deform_flip_side_nameCampbell Barton
2013-08-19Made armatures evaluation safe for threadingSergey Sharybin
2013-07-23optimization: only calculate the normals for passing into derivedMesh foreach...Campbell Barton
2013-06-28Fix #35551: the topology mirror setting affected shape key and vertex group butBrecht Van Lommel
2013-02-28code cleanup: includesCampbell Barton
2013-02-28Code Maintenance - Splitting up Armature/Pose Editing FilesJoshua Leung