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authorCampbell Barton <ideasman42@gmail.com>2019-04-21 17:18:34 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-21 23:30:04 +0300
commit0ac990d088d553c27f5360f62e142e99f087890a (patch)
treeef3637e9f8086bc937b56777ea9b1f36f97790a4 /source/blender/editors/armature/armature_utils.c
parentf8b2268f4fbe92a1860c525f70fdc293304575ff (diff)
Cleanup: comments (long lines) in editors
Diffstat (limited to 'source/blender/editors/armature/armature_utils.c')
-rw-r--r--source/blender/editors/armature/armature_utils.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/armature/armature_utils.c b/source/blender/editors/armature/armature_utils.c
index 1afcfaca8aa..ebb0b6b4c22 100644
--- a/source/blender/editors/armature/armature_utils.c
+++ b/source/blender/editors/armature/armature_utils.c
@@ -551,9 +551,11 @@ EditBone *make_boneList(ListBase *edbo, ListBase *bones, struct Bone *actBone)
/**
* This function:
* - Sets local head/tail rest locations using parent bone's arm_mat.
- * - Calls #BKE_armature_where_is_bone() which uses parent's transform (arm_mat) to define this bone's transform.
+ * - Calls #BKE_armature_where_is_bone() which uses parent's transform (arm_mat)
+ * to define this bone's transform.
* - Fixes (converts) EditBone roll into Bone roll.
- * - Calls again #BKE_armature_where_is_bone(), since roll fiddling may have changed things for our bone...
+ * - Calls again #BKE_armature_where_is_bone(),
+ * since roll fiddling may have changed things for our bone.
*
* \note The order is crucial here, we can only handle child
* if all its parents in chain have already been handled (this is ensured by recursive process).
@@ -565,8 +567,8 @@ static void armature_finalize_restpose(ListBase *bonelist, ListBase *editbonelis
for (curBone = bonelist->first; curBone; curBone = curBone->next) {
/* Set bone's local head/tail.
- * Note that it's important to use final parent's restpose (arm_mat) here, instead of setting those values
- * from editbone's matrix (see T46010). */
+ * Note that it's important to use final parent's restpose (arm_mat) here,
+ * instead of setting those values from editbone's matrix (see T46010). */
if (curBone->parent) {
float parmat_inv[4][4];