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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-11-16 12:39:41 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-11-16 12:39:41 +0300 |
commit | 4722fc5dd0a335588a160e43cf77223c256ebd31 (patch) | |
tree | e78c43b7ff3c0a3cfc735db7b20dbebef8e31327 /source/blender/editors/armature | |
parent | eb9e9f7f1ac2c7aaec13906acca4f047d3e82e99 (diff) |
Disable possibility to flip bone names of linked armatures
Linked data should not be modified in such a way.
Reported by Nathan here in the studio, reviewed by Bastien, thanks!
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r-- | source/blender/editors/armature/pose_edit.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_edit.c b/source/blender/editors/armature/pose_edit.c index 5015829f868..322476dcca0 100644 --- a/source/blender/editors/armature/pose_edit.c +++ b/source/blender/editors/armature/pose_edit.c @@ -626,7 +626,7 @@ void POSE_OT_flip_names(wmOperatorType *ot) /* api callbacks */ ot->exec = pose_flip_names_exec; - ot->poll = ED_operator_posemode; + ot->poll = ED_operator_posemode_local; /* flags */ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO; |