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authorCampbell Barton <ideasman42@gmail.com>2020-04-28 11:35:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-28 11:35:52 +0300
commit90f01d50484c75068851fa11263df60cdbd57f2b (patch)
treeeb3895a8169f822fa02e757058d172496513309a /source/blender/editors/armature
parent64e242244d7eb9a30843a2de6caede781b335512 (diff)
Fix select linked in pose mode
Only one of child bones would be selected when the bone under the cursor had multiple children.
Diffstat (limited to 'source/blender/editors/armature')
-rw-r--r--source/blender/editors/armature/pose_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/armature/pose_select.c b/source/blender/editors/armature/pose_select.c
index 8df4f6b7dfc..41ad5433931 100644
--- a/source/blender/editors/armature/pose_select.c
+++ b/source/blender/editors/armature/pose_select.c
@@ -443,7 +443,7 @@ static int pose_select_connected_invoke(bContext *C, wmOperator *op, const wmEve
}
/* Select children */
- for (curBone = bone->childbase.first; curBone; curBone = next) {
+ for (curBone = bone->childbase.first; curBone; curBone = curBone->next) {
selectconnected_posebonechildren(base->object, curBone, extend);
}