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authorAntonioya <blendergit@gmail.com>2018-07-31 11:22:19 +0300
committerAntonioya <blendergit@gmail.com>2018-07-31 11:50:43 +0300
commit66da2f537ae80ce2b31d1eaf34ad8c03d858938d (patch)
tree4776b9d2e43e4280d01d6f0b7088e6d4f417db0f /source/blender/editors/gpencil/annotate_draw.c
parent27496cc46bbfd76e98ad3b1ccb8fea534763ffb5 (diff)
New Grease Pencil object for 2D animation
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
Diffstat (limited to 'source/blender/editors/gpencil/annotate_draw.c')
-rw-r--r--source/blender/editors/gpencil/annotate_draw.c1065
1 files changed, 1065 insertions, 0 deletions
diff --git a/source/blender/editors/gpencil/annotate_draw.c b/source/blender/editors/gpencil/annotate_draw.c
new file mode 100644
index 00000000000..dad5af7379c
--- /dev/null
+++ b/source/blender/editors/gpencil/annotate_draw.c
@@ -0,0 +1,1065 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2008, Blender Foundation
+ * This is a new part of Blender
+ *
+ * Contributor(s): Joshua Leung, Antonio Vazquez
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/gpencil/annotate_draw.c
+ * \ingroup edgpencil
+ */
+
+
+#include <stdio.h>
+#include <string.h>
+#include <stdlib.h>
+#include <stddef.h>
+#include <math.h>
+#include <float.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_sys_types.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+#include "BLI_polyfill_2d.h"
+
+#include "BLF_api.h"
+#include "BLT_translation.h"
+
+#include "DNA_gpencil_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+#include "DNA_userdef_types.h"
+#include "DNA_object_types.h"
+
+#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_gpencil.h"
+
+#include "WM_api.h"
+
+#include "BIF_glutil.h"
+
+#include "GPU_immediate.h"
+#include "GPU_draw.h"
+#include "GPU_state.h"
+
+#include "ED_gpencil.h"
+#include "ED_screen.h"
+#include "ED_view3d.h"
+#include "ED_space_api.h"
+
+#include "UI_interface_icons.h"
+#include "UI_resources.h"
+
+/* ************************************************** */
+/* GREASE PENCIL DRAWING */
+
+/* ----- General Defines ------ */
+/* flags for sflag */
+typedef enum eDrawStrokeFlags {
+ GP_DRAWDATA_NOSTATUS = (1 << 0), /* don't draw status info */
+ GP_DRAWDATA_ONLY3D = (1 << 1), /* only draw 3d-strokes */
+ GP_DRAWDATA_ONLYV2D = (1 << 2), /* only draw 'canvas' strokes */
+ GP_DRAWDATA_ONLYI2D = (1 << 3), /* only draw 'image' strokes */
+ GP_DRAWDATA_IEDITHACK = (1 << 4), /* special hack for drawing strokes in Image Editor (weird coordinates) */
+ GP_DRAWDATA_NO_XRAY = (1 << 5), /* don't draw xray in 3D view (which is default) */
+ GP_DRAWDATA_NO_ONIONS = (1 << 6), /* no onionskins should be drawn (for animation playback) */
+} eDrawStrokeFlags;
+
+
+/* ----- Tool Buffer Drawing ------ */
+
+/* draw stroke defined in buffer (simple ogl lines/points for now, as dotted lines) */
+static void gp_draw_stroke_buffer(const tGPspoint *points, int totpoints, short thickness,
+ short dflag, short sflag, float ink[4])
+{
+ int draw_points = 0;
+
+ /* error checking */
+ if ((points == NULL) || (totpoints <= 0))
+ return;
+
+ /* check if buffer can be drawn */
+ if (dflag & (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_ONLYV2D))
+ return;
+
+ if (sflag & GP_STROKE_ERASER) {
+ /* don't draw stroke at all! */
+ return;
+ }
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+
+ const tGPspoint *pt = points;
+
+ if (totpoints == 1) {
+ /* if drawing a single point, draw it larger */
+ GPU_point_size((float)(thickness + 2) * points->pressure);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex2iv(pos, &pt->x);
+ }
+ else {
+ float oldpressure = points[0].pressure;
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(oldpressure * thickness, 1.0));
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints);
+
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
+ */
+ if (fabsf(pt->pressure - oldpressure) > 0.2f) {
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ immVertex2iv(pos, &(pt - 1)->x);
+ }
+
+ immEnd();
+ draw_points = 0;
+
+ GPU_line_width(max_ff(pt->pressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ immVertex2iv(pos, &(pt - 1)->x);
+ draw_points++;
+ }
+
+ oldpressure = pt->pressure; /* reset our threshold */
+ }
+
+ /* now the point we want */
+ immVertex2iv(pos, &pt->x);
+ draw_points++;
+ }
+ /* need to have 2 points to avoid immEnd assert error */
+ if (draw_points < 2) {
+ immVertex2iv(pos, &(pt - 1)->x);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
+}
+
+/* --------- 2D Stroke Drawing Helpers --------- */
+/* change in parameter list */
+static void gp_calc_2d_stroke_fxy(const float pt[3], short sflag, int offsx, int offsy, int winx, int winy, float r_co[2])
+{
+ if (sflag & GP_STROKE_2DSPACE) {
+ r_co[0] = pt[0];
+ r_co[1] = pt[1];
+ }
+ else if (sflag & GP_STROKE_2DIMAGE) {
+ const float x = (float)((pt[0] * winx) + offsx);
+ const float y = (float)((pt[1] * winy) + offsy);
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
+ else {
+ const float x = (float)(pt[0] / 100 * winx) + offsx;
+ const float y = (float)(pt[1] / 100 * winy) + offsy;
+
+ r_co[0] = x;
+ r_co[1] = y;
+ }
+}
+
+/* ----- Existing Strokes Drawing (3D and Point) ------ */
+
+/* draw a given stroke - just a single dot (only one point) */
+static void gp_draw_stroke_point(
+ const bGPDspoint *points, short thickness, short UNUSED(dflag), short sflag,
+ int offsx, int offsy, int winx, int winy, const float ink[4])
+{
+ const bGPDspoint *pt = points;
+
+ /* get final position using parent matrix */
+ float fpt[3];
+ copy_v3_v3(fpt, &pt->x);
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ if (sflag & GP_STROKE_3DSPACE) {
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+ }
+ else {
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
+
+ /* get 2D coordinates of point */
+ float co[3] = { 0.0f };
+ gp_calc_2d_stroke_fxy(fpt, sflag, offsx, offsy, winx, winy, co);
+ copy_v3_v3(fpt, co);
+ }
+
+ /* set color */
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* set point thickness (since there's only one of these) */
+ immUniform1f("size", (float)(thickness + 2) * pt->pressure);
+
+ immBegin(GPU_PRIM_POINTS, 1);
+ immVertex3fv(pos, fpt);
+ immEnd();
+
+ immUnbindProgram();
+}
+
+/* draw a given stroke in 3d (i.e. in 3d-space), using simple ogl lines */
+static void gp_draw_stroke_3d(const bGPDspoint *points, int totpoints, short thickness, bool UNUSED(debug),
+ short UNUSED(sflag), const float ink[4], bool cyclic)
+{
+ float curpressure = points[0].pressure;
+ float cyclic_fpt[3];
+ int draw_points = 0;
+
+ /* if cyclic needs one vertex more */
+ int cyclic_add = 0;
+ if (cyclic) {
+ cyclic_add++;
+ }
+
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+
+ /* TODO: implement this with a geometry shader to draw one continuous tapered stroke */
+
+ /* draw stroke curve */
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add);
+ const bGPDspoint *pt = points;
+ for (int i = 0; i < totpoints; i++, pt++) {
+ /* if there was a significant pressure change, stop the curve, change the thickness of the stroke,
+ * and continue drawing again (since line-width cannot change in middle of GL_LINE_STRIP)
+ * Note: we want more visible levels of pressures when thickness is bigger.
+ */
+ if (fabsf(pt->pressure - curpressure) > 0.2f / (float)thickness) {
+ /* if the pressure changes before get at least 2 vertices, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ }
+ immEnd();
+ draw_points = 0;
+
+ curpressure = pt->pressure;
+ GPU_line_width(max_ff(curpressure * thickness, 1.0f));
+ immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints - i + 1 + cyclic_add);
+
+ /* need to roll-back one point to ensure that there are no gaps in the stroke */
+ if (i != 0) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ draw_points++;
+ }
+ }
+
+ /* now the point we want */
+ immVertex3fv(pos, &pt->x);
+ draw_points++;
+
+ if (cyclic && i == 0) {
+ /* save first point to use in cyclic */
+ copy_v3_v3(cyclic_fpt, &pt->x);
+ }
+ }
+
+ if (cyclic) {
+ /* draw line to first point to complete the cycle */
+ immVertex3fv(pos, cyclic_fpt);
+ draw_points++;
+ }
+
+ /* if less of two points, need to repeat last point to avoid assert in immEnd() */
+ if (draw_points < 2) {
+ const bGPDspoint *pt2 = pt - 1;
+ immVertex3fv(pos, &pt2->x);
+ }
+
+ immEnd();
+ immUnbindProgram();
+}
+
+/* ----- Fancy 2D-Stroke Drawing ------ */
+
+/* draw a given stroke in 2d */
+static void gp_draw_stroke_2d(const bGPDspoint *points, int totpoints, short thickness_s, short dflag, short sflag,
+ bool UNUSED(debug), int offsx, int offsy, int winx, int winy, const float ink[4])
+{
+ /* otherwise thickness is twice that of the 3D view */
+ float thickness = (float)thickness_s * 0.5f;
+
+ /* strokes in Image Editor need a scale factor, since units there are not pixels! */
+ float scalefac = 1.0f;
+ if ((dflag & GP_DRAWDATA_IEDITHACK) && (dflag & GP_DRAWDATA_ONLYV2D)) {
+ scalefac = 0.001f;
+ }
+
+ /* TODO: fancy++ with the magic of shaders */
+
+ /* tessellation code - draw stroke as series of connected quads (triangle strips in fact) with connection
+ * edges rotated to minimize shrinking artifacts, and rounded endcaps
+ */
+ {
+ const bGPDspoint *pt1, *pt2;
+ float s0[2], s1[2]; /* segment 'center' points */
+ float pm[2]; /* normal from previous segment. */
+ int i;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3fvAlpha(ink, ink[3]);
+ immBegin(GPU_PRIM_TRI_STRIP, totpoints * 2 + 4);
+
+ /* get x and y coordinates from first point */
+ gp_calc_2d_stroke_fxy(&points->x, sflag, offsx, offsy, winx, winy, s0);
+
+ for (i = 0, pt1 = points, pt2 = points + 1; i < (totpoints - 1); i++, pt1++, pt2++) {
+ float t0[2], t1[2]; /* tessellated coordinates */
+ float m1[2], m2[2]; /* gradient and normal */
+ float mt[2], sc[2]; /* gradient for thickness, point for end-cap */
+ float pthick; /* thickness at segment point */
+
+ /* get x and y coordinates from point2 (point1 has already been computed in previous iteration). */
+ gp_calc_2d_stroke_fxy(&pt2->x, sflag, offsx, offsy, winx, winy, s1);
+
+ /* calculate gradient and normal - 'angle'=(ny/nx) */
+ m1[1] = s1[1] - s0[1];
+ m1[0] = s1[0] - s0[0];
+ normalize_v2(m1);
+ m2[1] = -m1[0];
+ m2[0] = m1[1];
+
+ /* always use pressure from first point here */
+ pthick = (pt1->pressure * thickness * scalefac);
+
+ /* if the first segment, start of segment is segment's normal */
+ if (i == 0) {
+ /* draw start cap first
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s0[0] - (m1[0] * pthick * 0.75f);
+ sc[1] = s0[1] - (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* First two points of cap. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
+ /* calculate points for start of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of start cap (and first two points of first segment). */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+ /* if not the first segment, use bisector of angle between segments */
+ else {
+ float mb[2]; /* bisector normal */
+ float athick, dfac; /* actual thickness, difference between thicknesses */
+
+ /* calculate gradient of bisector (as average of normals) */
+ mb[0] = (pm[0] + m2[0]) / 2;
+ mb[1] = (pm[1] + m2[1]) / 2;
+ normalize_v2(mb);
+
+ /* calculate gradient to apply
+ * - as basis, use just pthick * bisector gradient
+ * - if cross-section not as thick as it should be, add extra padding to fix it
+ */
+ mt[0] = mb[0] * pthick;
+ mt[1] = mb[1] * pthick;
+ athick = len_v2(mt);
+ dfac = pthick - (athick * 2);
+
+ if (((athick * 2.0f) < pthick) && (IS_EQF(athick, pthick) == 0)) {
+ mt[0] += (mb[0] * dfac);
+ mt[1] += (mb[1] * dfac);
+ }
+
+ /* calculate points for start of segment */
+ t0[0] = s0[0] - mt[0];
+ t0[1] = s0[1] - mt[1];
+ t1[0] = s0[0] + mt[0];
+ t1[1] = s0[1] + mt[1];
+
+ /* Last two points of previous segment, and first two points of current segment. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+
+ /* if last segment, also draw end of segment (defined as segment's normal) */
+ if (i == totpoints - 2) {
+ /* for once, we use second point's pressure (otherwise it won't be drawn) */
+ pthick = (pt2->pressure * thickness * scalefac);
+
+ /* calculate points for end of segment */
+ mt[0] = m2[0] * pthick;
+ mt[1] = m2[1] * pthick;
+
+ t0[0] = s1[0] - mt[0];
+ t0[1] = s1[1] - mt[1];
+ t1[0] = s1[0] + mt[0];
+ t1[1] = s1[1] + mt[1];
+
+ /* Last two points of last segment (and first two points of end cap). */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+
+ /* draw end cap as last step
+ * - make points slightly closer to center (about halfway across)
+ */
+ mt[0] = m2[0] * pthick * 0.5f;
+ mt[1] = m2[1] * pthick * 0.5f;
+ sc[0] = s1[0] + (m1[0] * pthick * 0.75f);
+ sc[1] = s1[1] + (m1[1] * pthick * 0.75f);
+
+ t0[0] = sc[0] - mt[0];
+ t0[1] = sc[1] - mt[1];
+ t1[0] = sc[0] + mt[0];
+ t1[1] = sc[1] + mt[1];
+
+ /* Last two points of end cap. */
+ immVertex2fv(pos, t0);
+ immVertex2fv(pos, t1);
+ }
+
+ /* store computed point2 coordinates as point1 ones of next segment. */
+ copy_v2_v2(s0, s1);
+ /* store stroke's 'natural' normal for next stroke to use */
+ copy_v2_v2(pm, m2);
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+}
+
+/* ----- Strokes Drawing ------ */
+
+/* Helper for doing all the checks on whether a stroke can be drawn */
+static bool gp_can_draw_stroke(const bGPDstroke *gps, const int dflag)
+{
+ /* skip stroke if it isn't in the right display space for this drawing context */
+ /* 1) 3D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLY3D) && !(gps->flag & GP_STROKE_3DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLY3D) && (gps->flag & GP_STROKE_3DSPACE))
+ return false;
+
+ /* 2) Screen Space 2D Strokes */
+ if ((dflag & GP_DRAWDATA_ONLYV2D) && !(gps->flag & GP_STROKE_2DSPACE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYV2D) && (gps->flag & GP_STROKE_2DSPACE))
+ return false;
+
+ /* 3) Image Space (2D) */
+ if ((dflag & GP_DRAWDATA_ONLYI2D) && !(gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+ if (!(dflag & GP_DRAWDATA_ONLYI2D) && (gps->flag & GP_STROKE_2DIMAGE))
+ return false;
+
+ /* skip stroke if it doesn't have any valid data */
+ if ((gps->points == NULL) || (gps->totpoints < 1))
+ return false;
+
+ /* stroke can be drawn */
+ return true;
+}
+
+/* draw a set of strokes */
+static void gp_draw_strokes(
+ bGPdata *UNUSED(gpd), bGPDlayer *UNUSED(gpl), const bGPDframe *gpf, int offsx, int offsy, int winx, int winy,
+ int dflag, bool debug, short lthick, const float color[4])
+{
+ GPU_enable_program_point_size();
+
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, dflag) == false) {
+ continue;
+ }
+
+ /* check which stroke-drawer to use */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ const int no_xray = (dflag & GP_DRAWDATA_NO_XRAY);
+ int mask_orig = 0;
+
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+
+ /* 3D Lines - OpenGL primitives-based */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
+ }
+ else {
+ gp_draw_stroke_3d(gps->points, gps->totpoints, lthick, debug, gps->flag,
+ color, gps->flag & GP_STROKE_CYCLIC);
+ }
+
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
+ }
+ }
+ else {
+ /* 2D Strokes... */
+ if (gps->totpoints == 1) {
+ gp_draw_stroke_point(gps->points, lthick, dflag, gps->flag, offsx, offsy, winx, winy, color);
+ }
+ else {
+ gp_draw_stroke_2d(gps->points, gps->totpoints, lthick, dflag, gps->flag, debug,
+ offsx, offsy, winx, winy, color);
+ }
+ }
+ }
+
+ GPU_disable_program_point_size();
+}
+
+/* Draw selected verts for strokes being edited */
+static void gp_draw_strokes_edit(
+ bGPdata *gpd, bGPDlayer *gpl, const bGPDframe *gpf,
+ int offsx, int offsy, int winx, int winy,
+ short dflag, short UNUSED(lflag), float alpha)
+{
+ /* if alpha 0 do not draw */
+ if (alpha == 0.0f)
+ return;
+
+ const bool no_xray = (dflag & GP_DRAWDATA_NO_XRAY) != 0;
+ int mask_orig = 0;
+
+ /* set up depth masks... */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ if (no_xray) {
+ glGetIntegerv(GL_DEPTH_WRITEMASK, &mask_orig);
+ glDepthMask(0);
+ GPU_depth_test(true);
+
+ /* first arg is normally rv3d->dist, but this isn't
+ * available here and seems to work quite well without */
+ bglPolygonOffset(1.0f, 1.0f);
+ }
+ }
+
+ GPU_enable_program_point_size();
+
+ /* draw stroke verts */
+ for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) {
+ /* check if stroke can be drawn */
+ if (gp_can_draw_stroke(gps, dflag) == false)
+ continue;
+
+ /* Optimisation: only draw points for selected strokes
+ * We assume that selected points can only occur in
+ * strokes that are selected too.
+ */
+ if ((gps->flag & GP_STROKE_SELECT) == 0)
+ continue;
+
+ /* Get size of verts:
+ * - The selected state needs to be larger than the unselected state so that
+ * they stand out more.
+ * - We use the theme setting for size of the unselected verts
+ */
+ float bsize = UI_GetThemeValuef(TH_GP_VERTEX_SIZE);
+ float vsize;
+ if ((int)bsize > 8) {
+ vsize = 10.0f;
+ bsize = 8.0f;
+ }
+ else {
+ vsize = bsize + 2;
+ }
+
+ float selectColor[4];
+ UI_GetThemeColor3fv(TH_GP_VERTEX_SELECT, selectColor);
+ selectColor[3] = alpha;
+
+ GPUVertFormat *format = immVertexFormat();
+ uint pos; /* specified later */
+ uint size = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ uint color = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+ else {
+ pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR);
+ }
+
+ immBegin(GPU_PRIM_POINTS, gps->totpoints);
+
+ /* Draw start and end point differently if enabled stroke direction hint */
+ bool show_direction_hint = (gpd->flag & GP_DATA_SHOW_DIRECTION) && (gps->totpoints > 1);
+
+ /* Draw all the stroke points (selected or not) */
+ bGPDspoint *pt = gps->points;
+ for (int i = 0; i < gps->totpoints; i++, pt++) {
+ /* size and color first */
+ if (show_direction_hint && i == 0) {
+ /* start point in green bigger */
+ immAttrib3f(color, 0.0f, 1.0f, 0.0f);
+ immAttrib1f(size, vsize + 4);
+ }
+ else if (show_direction_hint && (i == gps->totpoints - 1)) {
+ /* end point in red smaller */
+ immAttrib3f(color, 1.0f, 0.0f, 0.0f);
+ immAttrib1f(size, vsize + 1);
+ }
+ else if (pt->flag & GP_SPOINT_SELECT) {
+ immAttrib3fv(color, selectColor);
+ immAttrib1f(size, vsize);
+ }
+ else {
+ immAttrib3fv(color, gpl->color);
+ immAttrib1f(size, bsize);
+ }
+
+ /* then position */
+ if (gps->flag & GP_STROKE_3DSPACE) {
+ immVertex3fv(pos, &pt->x);
+ }
+ else {
+ float co[2];
+ gp_calc_2d_stroke_fxy(&pt->x, gps->flag, offsx, offsy, winx, winy, co);
+ immVertex2fv(pos, co);
+ }
+ }
+
+ immEnd();
+ immUnbindProgram();
+ }
+
+ GPU_disable_program_point_size();
+
+ /* clear depth mask */
+ if (dflag & GP_DRAWDATA_ONLY3D) {
+ if (no_xray) {
+ glDepthMask(mask_orig);
+ GPU_depth_test(false);
+
+ bglPolygonOffset(0.0, 0.0);
+#if 0
+ glDisable(GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset(0, 0);
+#endif
+ }
+ }
+}
+
+/* ----- General Drawing ------ */
+
+/* loop over gpencil data layers, drawing them */
+static void gp_draw_data_layers(
+ bGPdata *gpd, int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, float alpha)
+{
+ float ink[4];
+
+ for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) {
+ bool debug = (gpl->flag & GP_LAYER_DRAWDEBUG);
+ short lthick = gpl->thickness;
+
+ /* apply layer opacity */
+ copy_v3_v3(ink, gpl->color);
+ ink[3] = gpl->opacity;
+
+ /* don't draw layer if hidden */
+ if (gpl->flag & GP_LAYER_HIDE)
+ continue;
+
+ /* get frame to draw */
+ bGPDframe *gpf = BKE_gpencil_layer_getframe(gpl, cfra, 0);
+ if (gpf == NULL)
+ continue;
+
+ /* set basic stroke thickness */
+ GPU_line_width(lthick);
+
+ /* Add layer drawing settings to the set of "draw flags"
+ * NOTE: If the setting doesn't apply, it *must* be cleared,
+ * as dflag's carry over from the previous layer
+ */
+#define GP_DRAWFLAG_APPLY(condition, draw_flag_value) { \
+ if (condition) dflag |= (draw_flag_value); \
+ else dflag &= ~(draw_flag_value); \
+ } (void)0
+
+ /* xray... */
+ GP_DRAWFLAG_APPLY((gpl->flag & GP_LAYER_NO_XRAY), GP_DRAWDATA_NO_XRAY);
+
+#undef GP_DRAWFLAG_APPLY
+
+
+ /* draw the strokes already in active frame */
+ gp_draw_strokes(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, debug, lthick, ink);
+
+ /* Draw verts of selected strokes
+ * - when doing OpenGL renders, we don't want to be showing these, as that ends up flickering
+ * - locked layers can't be edited, so there's no point showing these verts
+ * as they will have no bearings on what gets edited
+ * - only show when in editmode, since operators shouldn't work otherwise
+ * (NOTE: doing it this way means that the toggling editmode shows visible change immediately)
+ */
+ /* XXX: perhaps we don't want to show these when users are drawing... */
+ if ((G.f & G_RENDER_OGL) == 0 &&
+ (gpl->flag & GP_LAYER_LOCKED) == 0 &&
+ (gpd->flag & GP_DATA_STROKE_EDITMODE))
+ {
+ gp_draw_strokes_edit(gpd, gpl, gpf, offsx, offsy, winx, winy, dflag, gpl->flag, alpha);
+ }
+
+ /* Check if may need to draw the active stroke cache, only if this layer is the active layer
+ * that is being edited. (Stroke buffer is currently stored in gp-data)
+ */
+ if (ED_gpencil_session_active() && (gpl->flag & GP_LAYER_ACTIVE) &&
+ (gpf->flag & GP_FRAME_PAINT))
+ {
+ /* Buffer stroke needs to be drawn with a different linestyle
+ * to help differentiate them from normal strokes.
+ *
+ * It should also be noted that sbuffer contains temporary point types
+ * i.e. tGPspoints NOT bGPDspoints
+ */
+ gp_draw_stroke_buffer(gpd->runtime.sbuffer,
+ gpd->runtime.sbuffer_size, lthick,
+ dflag, gpd->runtime.sbuffer_sflag, ink);
+ }
+ }
+}
+
+/* draw a short status message in the top-right corner */
+static void gp_draw_status_text(const bGPdata *gpd, ARegion *ar)
+{
+ rcti rect;
+
+ /* Cannot draw any status text when drawing OpenGL Renders */
+ if (G.f & G_RENDER_OGL)
+ return;
+
+ /* Get bounds of region - Necessary to avoid problems with region overlap */
+ ED_region_visible_rect(ar, &rect);
+
+ /* for now, this should only be used to indicate when we are in stroke editmode */
+ if (gpd->flag & GP_DATA_STROKE_EDITMODE) {
+ const char *printable = IFACE_("GPencil Stroke Editing");
+ float printable_size[2];
+
+ int font_id = BLF_default();
+
+ BLF_width_and_height(font_id, printable, BLF_DRAW_STR_DUMMY_MAX, &printable_size[0], &printable_size[1]);
+
+ int xco = (rect.xmax - U.widget_unit) - (int)printable_size[0];
+ int yco = (rect.ymax - U.widget_unit);
+
+ /* text label */
+ UI_FontThemeColor(font_id, TH_TEXT_HI);
+#ifdef WITH_INTERNATIONAL
+ BLF_draw_default(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+#else
+ BLF_draw_default_ascii(xco, yco, 0.0f, printable, BLF_DRAW_STR_DUMMY_MAX);
+#endif
+
+ /* grease pencil icon... */
+ // XXX: is this too intrusive?
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
+
+ xco -= U.widget_unit;
+ yco -= (int)printable_size[1] / 2;
+
+ UI_icon_draw(xco, yco, ICON_GREASEPENCIL);
+
+ GPU_blend(false);
+ }
+}
+
+/* draw grease-pencil datablock */
+static void gp_draw_data(
+ bGPdata *gpd, int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, float alpha)
+{
+ /* turn on smooth lines (i.e. anti-aliasing) */
+ GPU_line_smooth(true);
+
+ /* turn on alpha-blending */
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
+
+ /* draw! */
+ gp_draw_data_layers(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
+
+ /* turn off alpha blending, then smooth lines */
+ GPU_blend(false); // alpha blending
+ GPU_line_smooth(false); // smooth lines
+}
+
+/* if we have strokes for scenes (3d view)/clips (movie clip editor)
+ * and objects/tracks, multiple data blocks have to be drawn */
+static void gp_draw_data_all(
+ Scene *scene, bGPdata *gpd, int offsx, int offsy, int winx, int winy,
+ int cfra, int dflag, const char spacetype)
+{
+ bGPdata *gpd_source = NULL;
+ float alpha = 1.0f;
+
+ if (scene) {
+ if (spacetype == SPACE_VIEW3D) {
+ gpd_source = (scene->gpd ? scene->gpd : NULL);
+ }
+ else if (spacetype == SPACE_CLIP && scene->clip) {
+ /* currently drawing only gpencil data from either clip or track, but not both - XXX fix logic behind */
+ gpd_source = (scene->clip->gpd ? scene->clip->gpd : NULL);
+ }
+
+ if (gpd_source) {
+ gp_draw_data(gpd_source, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ }
+ }
+
+ /* scene/clip data has already been drawn, only object/track data is drawn here
+ * if gpd_source == gpd, we don't have any object/track data and we can skip */
+ if (gpd_source == NULL || (gpd_source && gpd_source != gpd)) {
+ gp_draw_data(gpd, offsx, offsy, winx, winy, cfra, dflag, alpha);
+ }
+}
+
+/* ----- Grease Pencil Sketches Drawing API ------ */
+
+/* ............................
+ * XXX
+ * We need to review the calls below, since they may be/are not that suitable for
+ * the new ways that we intend to be drawing data...
+ * ............................ */
+
+/* draw grease-pencil sketches to specified 2d-view that uses ibuf corrections */
+void ED_gpencil_draw_2dimage(const bContext *C)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+
+ int offsx, offsy, sizex, sizey;
+ int dflag = GP_DRAWDATA_NOSTATUS;
+
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
+ if (gpd == NULL) return;
+
+ /* calculate rect */
+ switch (sa->spacetype) {
+ case SPACE_IMAGE: /* image */
+ case SPACE_CLIP: /* clip */
+ {
+ /* just draw using standard scaling (settings here are currently ignored anyways) */
+ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ wmOrtho2(ar->v2d.cur.xmin, ar->v2d.cur.xmax, ar->v2d.cur.ymin, ar->v2d.cur.ymax);
+
+ dflag |= GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_IEDITHACK;
+ break;
+ }
+ case SPACE_SEQ: /* sequence */
+ {
+ /* just draw using standard scaling (settings here are currently ignored anyways) */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ /* NOTE: I2D was used in 2.4x, but the old settings for that have been deprecated
+ * and everything moved to standard View2d
+ */
+ dflag |= GP_DRAWDATA_ONLYV2D;
+ break;
+ }
+ default: /* for spacetype not yet handled */
+ offsx = 0;
+ offsy = 0;
+ sizex = ar->winx;
+ sizey = ar->winy;
+
+ dflag |= GP_DRAWDATA_ONLYI2D;
+ break;
+ }
+
+ if (ED_screen_animation_playing(wm)) {
+ /* don't show onionskins during animation playback/scrub (i.e. it obscures the poses)
+ * OpenGL Renders (i.e. final output), or depth buffer (i.e. not real strokes)
+ */
+ dflag |= GP_DRAWDATA_NO_ONIONS;
+ }
+
+ /* draw it! */
+ gp_draw_data_all(scene, gpd, offsx, offsy, sizex, sizey, CFRA, dflag, sa->spacetype);
+}
+
+/* draw grease-pencil sketches to specified 2d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with onlyv2d=true to draw 'canvas' strokes,
+ * second time with onlyv2d=false for screen-aligned strokes */
+void ED_gpencil_draw_view2d(const bContext *C, bool onlyv2d)
+{
+ wmWindowManager *wm = CTX_wm_manager(C);
+ ScrArea *sa = CTX_wm_area(C);
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+ int dflag = 0;
+
+ /* check that we have grease-pencil stuff to draw */
+ if (sa == NULL) return;
+ bGPdata *gpd = ED_gpencil_data_get_active(C); // XXX
+ if (gpd == NULL) return;
+
+ /* special hack for Image Editor */
+ /* FIXME: the opengl poly-strokes don't draw at right thickness when done this way, so disabled */
+ if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP))
+ dflag |= GP_DRAWDATA_IEDITHACK;
+
+ /* draw it! */
+ if (onlyv2d) dflag |= (GP_DRAWDATA_ONLYV2D | GP_DRAWDATA_NOSTATUS);
+ if (ED_screen_animation_playing(wm)) dflag |= GP_DRAWDATA_NO_ONIONS;
+
+ gp_draw_data_all(scene, gpd, 0, 0, ar->winx, ar->winy, CFRA, dflag, sa->spacetype);
+
+ /* draw status text (if in screen/pixel-space) */
+ if (!onlyv2d) {
+ gp_draw_status_text(gpd, ar);
+ }
+}
+
+
+/* draw annotations sketches to specified 3d-view assuming that matrices are already set correctly
+ * Note: this gets called twice - first time with only3d=true to draw 3d-strokes,
+ * second time with only3d=false for screen-aligned strokes */
+void ED_gpencil_draw_view3d_annotations(
+ Scene *scene, struct Depsgraph *depsgraph,
+ View3D *v3d, ARegion *ar,
+ bool only3d)
+{
+ int dflag = 0;
+ RegionView3D *rv3d = ar->regiondata;
+ int offsx, offsy, winx, winy;
+
+ /* check that we have grease-pencil stuff to draw */
+ /* XXX: Hardcoded reference here may get out of sync if we change how we fetch annotation data */
+ bGPdata *gpd = scene->gpd;
+ if (gpd == NULL) return;
+
+ /* when rendering to the offscreen buffer we don't want to
+ * deal with the camera border, otherwise map the coords to the camera border. */
+ if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
+ rctf rectf;
+ ED_view3d_calc_camera_border(scene, depsgraph, ar, v3d, rv3d, &rectf, true); /* no shift */
+
+ offsx = round_fl_to_int(rectf.xmin);
+ offsy = round_fl_to_int(rectf.ymin);
+ winx = round_fl_to_int(rectf.xmax - rectf.xmin);
+ winy = round_fl_to_int(rectf.ymax - rectf.ymin);
+ }
+ else {
+ offsx = 0;
+ offsy = 0;
+ winx = ar->winx;
+ winy = ar->winy;
+ }
+
+ /* set flags */
+ if (only3d) {
+ /* 3D strokes/3D space:
+ * - only 3D space points
+ * - don't status text either (as it's the wrong space)
+ */
+ dflag |= (GP_DRAWDATA_ONLY3D | GP_DRAWDATA_NOSTATUS);
+ }
+
+ if (v3d->flag2 & V3D_RENDER_OVERRIDE) {
+ /* don't draw status text when "only render" flag is set */
+ dflag |= GP_DRAWDATA_NOSTATUS;
+ }
+
+ /* draw it! */
+ gp_draw_data_all(scene, gpd, offsx, offsy, winx, winy, CFRA, dflag, v3d->spacetype);
+}
+
+#if 0 // XXX: Reinstate, after renaming the functions
+
+void ED_gpencil_draw_ex(Scene *scene, bGPdata *gpd, int winx, int winy, const int cfra, const char spacetype)
+{
+ int dflag = GP_DRAWDATA_NOSTATUS | GP_DRAWDATA_ONLYV2D;
+
+ gp_draw_data_all(scene, gpd, 0, 0, winx, winy, cfra, dflag, spacetype);
+}
+
+#endif
+
+/* ************************************************** */