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authorJoshua Leung <aligorith@gmail.com>2009-12-28 03:52:31 +0300
committerJoshua Leung <aligorith@gmail.com>2009-12-28 03:52:31 +0300
commitbe55097353069b56a2726ebfe87bb2dd0a4b46a6 (patch)
tree1b0caa1ad22c6a3a79b71a419379ec6cd451b95d /source/blender/editors/include/ED_anim_api.h
parentff31d2d65cd6ab8bff2dc45939a8e7a2dab57c86 (diff)
Mesh Animation + Depsgraph Tweaks:
* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be... * Code cleanups for depsgraph, making sure that drivers get included for all object data types.
Diffstat (limited to 'source/blender/editors/include/ED_anim_api.h')
-rw-r--r--source/blender/editors/include/ED_anim_api.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index b971abac995..c34885fbe6b 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -144,6 +144,7 @@ typedef enum eAnim_ChannelType {
ANIMTYPE_DSPART,
ANIMTYPE_DSMBALL,
ANIMTYPE_DSARM,
+ ANIMTYPE_DSMESH,
ANIMTYPE_SHAPEKEY,
@@ -219,6 +220,7 @@ typedef enum eAnimFilter_Flags {
#define FILTER_PART_OBJD(part) ((part->flag & PART_DS_EXPAND))
#define FILTER_MBALL_OBJD(mb) ((mb->flag2 & MB_DS_EXPAND))
#define FILTER_ARM_OBJD(arm) ((arm->flag & ARM_DS_EXPAND))
+#define FILTER_MESH_OBJD(me) ((me->flag & ME_DS_EXPAND))
/* 'Sub-object/Action' channels (flags stored in Action) */
#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
#define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0)