diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-08-11 15:16:44 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-11 15:32:07 +0300 |
commit | 30e83d58ff9b4c9251f8004346efd8c9a5d74787 (patch) | |
tree | 874cb89d34b5e328d2639ffaed1575e624285178 /source/blender/editors/include/ED_armature.h | |
parent | 31be0a6e52e1070c50d413432210a3217249f5af (diff) |
Object Apply Transform: option to apply properties
In some cases users may want to disable this option
to avoid changing other properties besides vertex locations.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r-- | source/blender/editors/include/ED_armature.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h index 6b8943421bd..9130336228d 100644 --- a/source/blender/editors/include/ED_armature.h +++ b/source/blender/editors/include/ED_armature.h @@ -158,9 +158,9 @@ void ED_armature_ebone_from_mat4(EditBone *ebone, float mat[4][4]); void transform_armature_mirror_update(struct Object *obedit); void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around); -void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4]); -void ED_armature_apply_transform(struct Object *ob, float mat[4][4]); -void ED_armature_transform(struct bArmature *arm, float mat[4][4]); +void ED_armature_transform_bones(struct bArmature *arm, float mat[4][4], const bool do_props); +void ED_armature_apply_transform(struct Object *ob, float mat[4][4], const bool do_props); +void ED_armature_transform(struct bArmature *arm, float mat[4][4], const bool do_props); #define ARM_GROUPS_NAME 1 #define ARM_GROUPS_ENVELOPE 2 |