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authorCampbell Barton <ideasman42@gmail.com>2010-11-25 22:49:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-25 22:49:07 +0300
commit95d8cfc25df30adbb18437b8de0bc840797574ee (patch)
tree0a7ba3821a821dde9682b2a431a048ba19cd699e /source/blender/editors/include/ED_armature.h
parentd2a2cab975d1c4bcd6a047f9f983993c2993a8ad (diff)
bugfix [#24907] bone roll z up broken and python script showing correct method to roll bones
from Josh Wedlake (joshwedlake), who provided a reference script used to apply changes in ED_rollBoneToVector(). - Obvious bug fixed where Z-Up didnt work right. - More align axis options to Recalculate Roll operator: X/Y/Z/View Axis & Negate. - Axis Only option, ignore the axis direction, use shortest rotation to align bones. ED_rollBoneToVector() changes: - would give bad roll when the axis wasn't normalized or perpendicular to the bone. some callers accounted for this but not all. - option to align to the axis but not the direction.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 16091e43caf..0db8ffd733e 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -115,7 +115,7 @@ int ED_do_pose_selectbuffer(struct Scene *scene, struct Base *base, unsigned int
int mouse_armature(struct bContext *C, short mval[2], int extend);
int join_armature_exec(struct bContext *C, struct wmOperator *op);
struct Bone *get_indexed_bone (struct Object *ob, int index);
-float ED_rollBoneToVector(EditBone *bone, float new_up_axis[3]);
+float ED_rollBoneToVector(EditBone *bone, const float new_up_axis[3], const short axis_only);
EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, EditBone *ebo); // XXX this is needed for populating the context iterators
void ED_armature_sync_selection(struct ListBase *edbo);
void ED_armature_validate_active(struct bArmature *arm);