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authorCampbell Barton <ideasman42@gmail.com>2019-01-15 15:24:20 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-15 15:30:31 +0300
commitb8e8c0e325d213f2dcf4adad5506989fa224716e (patch)
treeadb3d7fa8735426ea856a929f562655b2eaf64cb /source/blender/editors/include/ED_armature.h
parent4226ee0b71fec6f08897dacf3d6632526618acca (diff)
Cleanup: comment line length (editors)
Prevents clang-format wrapping text before comments.
Diffstat (limited to 'source/blender/editors/include/ED_armature.h')
-rw-r--r--source/blender/editors/include/ED_armature.h56
1 files changed, 34 insertions, 22 deletions
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 3306fa09f12..bce04f4382f 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -58,26 +58,32 @@ struct UndoType;
typedef struct EditBone {
struct EditBone *next, *prev;
- struct IDProperty *prop; /* User-Defined Properties on this Bone */
- struct EditBone *parent; /* Editbones have a one-way link (i.e. children refer
- * to parents. This is converted to a two-way link for
- * normal bones when leaving editmode. */
- char name[64]; /* MAXBONENAME */
- float roll; /* Roll along axis. We'll ultimately use the axis/angle method
- * for determining the transformation matrix of the bone. The axis
- * is tail-head while roll provides the angle. Refer to Graphics
- * Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
-
- float head[3]; /* Orientation and length is implicit during editing */
+ /** User-Defined Properties on this Bone */
+ struct IDProperty *prop;
+ /** Editbones have a one-way link (i.e. children refer
+ * to parents. This is converted to a two-way link for
+ * normal bones when leaving editmode. */
+ struct EditBone *parent;
+ /** (64 == MAXBONENAME) */
+ char name[64];
+ /** Roll along axis. We'll ultimately use the axis/angle method
+ * for determining the transformation matrix of the bone. The axis
+ * is tail-head while roll provides the angle. Refer to Graphics
+ * Gems 1 p. 466 (section IX.6) if it's not already in here somewhere*/
+ float roll;
+
+ /** Orientation and length is implicit during editing */
+ float head[3];
float tail[3];
- /* All joints are considered to have zero rotation with respect to
+ /** All joints are considered to have zero rotation with respect to
* their parents. Therefore any rotations specified during the
* animation are automatically relative to the bones' rest positions*/
int flag;
int layer;
float dist, weight;
- float xwidth, length, zwidth; /* put them in order! transform uses this as scale */
+ /** put them in order! transform uses this as scale */
+ float xwidth, length, zwidth;
float rad_head, rad_tail;
/* Bendy-Bone parameters */
@@ -87,22 +93,28 @@ typedef struct EditBone {
float ease1, ease2;
float scaleIn, scaleOut;
- float oldlength; /* for envelope scaling */
+ /** for envelope scaling */
+ float oldlength;
short segments;
- char bbone_prev_type; /* Type of next/prev bone handles */
+ /** Type of next/prev bone handles */
+ char bbone_prev_type;
char bbone_next_type;
- struct EditBone *bbone_prev; /* Next/prev bones to use as handle references when calculating bbones (optional) */
+ /** Next/prev bones to use as handle references when calculating bbones (optional) */
+ struct EditBone *bbone_prev;
struct EditBone *bbone_next;
/* Used for display */
- float disp_mat[4][4]; /* in Armature space, rest pos matrix */
- float disp_tail_mat[4][4]; /* in Armature space, rest pos matrix */
- /* 32 == MAX_BBONE_SUBDIV */
- float disp_bbone_mat[32][4][4]; /* in Armature space, rest pos matrix */
-
- struct EditBone *bbone_child; /* connected child temporary during drawing */
+ /** in Armature space, rest pos matrix */
+ float disp_mat[4][4];
+ /** in Armature space, rest pos matrix */
+ float disp_tail_mat[4][4];
+ /** in Armature space, rest pos matrix (32 == MAX_BBONE_SUBDIV) */
+ float disp_bbone_mat[32][4][4];
+
+ /** connected child temporary during drawing */
+ struct EditBone *bbone_child;
/* Used to store temporary data */
union {