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authorCampbell Barton <ideasman42@gmail.com>2010-11-02 12:34:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-02 12:34:32 +0300
commitf130d4c0a7d1b174454e423f3cdf753e12a09dce (patch)
tree4b99f0e763179b8cd37e5ed0bdf5cb7d19906975 /source/blender/editors/include/ED_image.h
parentca3ade6ac483a529cf895610c7d2c1b5c351fb1a (diff)
bugfix [#24455] Scene is left at last rendered frame from rendering an animation
Diffstat (limited to 'source/blender/editors/include/ED_image.h')
-rw-r--r--source/blender/editors/include/ED_image.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h
index c5f0983f494..7f507eab276 100644
--- a/source/blender/editors/include/ED_image.h
+++ b/source/blender/editors/include/ED_image.h
@@ -29,6 +29,7 @@
#define ED_IMAGE_H
struct SpaceImage;
+struct Main;
struct bContext;
struct Image;
struct ImageUser;
@@ -61,7 +62,7 @@ int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit);
int ED_space_image_show_uvshadow(struct SpaceImage *sima, struct Object *obedit);
/* UI level image (texture) updating... render calls own stuff (too) */
-void ED_image_update_frame(const struct bContext *C);
+void ED_image_update_frame(const struct Main *mainp, int cfra);
/* image_render.c, export for screen_ops.c, render operator */
void ED_space_image_output(struct bContext *C);