diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:18:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-15 15:23:35 +0300 |
commit | e8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch) | |
tree | 371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/editors/include/ED_image.h | |
parent | 0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff) | |
parent | 44bb73e765a6f79bc14a46449368f83e572d8bad (diff) |
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing
We make the geometry follow camera like billboards this uses less
geometry. Currently we use half octahedron for now. Goal would be
to use icospheres.
This patch also optimize the case when pointcloud has uniform radius.
However we should premultiply the radius prop by the default radius
beforehand to avoid a multiplication on CPU.
Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/editors/include/ED_image.h')
-rw-r--r-- | source/blender/editors/include/ED_image.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_image.h b/source/blender/editors/include/ED_image.h index a8476e3d1ca..e8343fbbc19 100644 --- a/source/blender/editors/include/ED_image.h +++ b/source/blender/editors/include/ED_image.h @@ -125,8 +125,8 @@ void ED_image_draw_info(struct Scene *scene, const unsigned char cp[4], const float fp[4], const float linearcol[4], - int *zp, - float *zpf); + const int *zp, + const float *zpf); bool ED_space_image_show_cache(struct SpaceImage *sima); |