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authorCampbell Barton <ideasman42@gmail.com>2019-03-26 10:47:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-26 12:25:25 +0300
commit40f8ddf8297a062968fc6a1523aa210d69c22626 (patch)
tree27e26dd44f3e8778ad06012d184fcb11ed175c94 /source/blender/editors/include/ED_mball.h
parent30fbf905ef8bd587eef43030b81d75b9eb704bec (diff)
3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
Diffstat (limited to 'source/blender/editors/include/ED_mball.h')
-rw-r--r--source/blender/editors/include/ED_mball.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mball.h b/source/blender/editors/include/ED_mball.h
index e1033866193..2683631e85f 100644
--- a/source/blender/editors/include/ED_mball.h
+++ b/source/blender/editors/include/ED_mball.h
@@ -24,6 +24,7 @@
#ifndef __ED_MBALL_H__
#define __ED_MBALL_H__
+struct Base;
struct Object;
struct UndoType;
struct bContext;
@@ -37,6 +38,9 @@ struct MetaElem *ED_mball_add_primitive(struct bContext *C, struct Object *obedi
bool ED_mball_select_pick(struct bContext *C, const int mval[2], bool extend, bool deselect, bool toggle);
+bool ED_mball_deselect_all_multi_ex(struct Base **bases, uint bases_len);
+bool ED_mball_deselect_all_multi(struct bContext *C);
+
void ED_mball_editmball_free(struct Object *obedit);
void ED_mball_editmball_make(struct Object *obedit);
void ED_mball_editmball_load(struct Object *obedit);