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authorSergey Sharybin <sergey.vfx@gmail.com>2012-10-19 16:53:03 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-10-19 16:53:03 +0400
commita75f11d03678b094d608382c50d0bb299c53ed1c (patch)
treec7b30eb780bfe1203fd36419a9d58e8b4cba085b /source/blender/editors/include/ED_mball.h
parent3a41ab73ff4e480fe5b86c2845f0fb4f9df113d7 (diff)
Fix #32219: Inconsistent influence of Units Scale on new objects
Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size, which makes them behave consistently now. There're still issues to be resolved still: - Lattice is not scaled to grid cell size yet, it uses slightly different add function which makes scaling a bit tricky and hacky. Would prefer to do a bit bigger refactor here, so it's a TODO for now. - Cameras, speakers and other helpers are not scaling. They don't have data on which scale could be applied and perhaps it should be some kind of draw scale. Also would consider it's a TODO for now.
Diffstat (limited to 'source/blender/editors/include/ED_mball.h')
-rw-r--r--source/blender/editors/include/ED_mball.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mball.h b/source/blender/editors/include/ED_mball.h
index 5ce6db97305..1321765588d 100644
--- a/source/blender/editors/include/ED_mball.h
+++ b/source/blender/editors/include/ED_mball.h
@@ -38,7 +38,7 @@ struct wmKeyConfig;
void ED_operatortypes_metaball(void);
void ED_keymap_metaball(struct wmKeyConfig *keyconf);
-struct MetaElem *add_metaball_primitive(struct bContext *C, struct Object *obedit, float mat[4][4], int type, int newname);
+struct MetaElem *add_metaball_primitive(struct bContext *C, struct Object *obedit, float mat[4][4], float dia, int type, int newname);
int mouse_mball(struct bContext *C, const int mval[2], int extend, int deselect, int toggle);