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authorChris Blackbourn <chrisbblend@gmail.com>2022-07-13 02:39:06 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-07-13 02:42:42 +0300
commit8f543a73abc42843fb924fc6d849e3055e3ae011 (patch)
treea7d2952cb5119949979f471698de631aefd9e651 /source/blender/editors/include/ED_mesh.h
parentd0a552b5c602479f3a4f542f3735bc94b301139e (diff)
Fix T99659: Improve UV Island calculation with hidden faces.
Simplify interface, regularize implementation and some light cleanup. See also: T79304 and D15419.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 52044109702..b73b62d5a9d 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -137,7 +137,6 @@ void EDBM_update_extern(struct Mesh *me, bool do_tessellation, bool is_destructi
*/
struct UvElementMap *BM_uv_element_map_create(struct BMesh *bm,
const struct Scene *scene,
- bool face_selected,
bool uv_selected,
bool use_winding,
bool do_islands);