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authorChris Blackbourn <chrisbblend@gmail.com>2022-08-08 02:47:30 +0300
committerChris Blackbourn <chrisbblend@gmail.com>2022-08-08 08:18:15 +0300
commitbb8488c62c9ae5a62e46c50d9e3a69d413c28ded (patch)
tree81cf8743149657ee9ae9c4fbc8d80f7545666bb0 /source/blender/editors/include/ED_mesh.h
parent9b924b2a23b5e50cd3f02c2acfb575c70235d9ce (diff)
Cleanup: refactoring uvislands to prepare for python api
Rename vert -> vertex. Add `BM_uv_element_get_head`. See also: D15598
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 1981b069011..9d3fd5af47f 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -144,6 +144,7 @@ void BM_uv_element_map_free(struct UvElementMap *element_map);
struct UvElement *BM_uv_element_get(struct UvElementMap *map,
struct BMFace *efa,
struct BMLoop *l);
+struct UvElement *BM_uv_element_get_head(struct UvElementMap *map, struct UvElement *child);
/**
* Can we edit UV's for this mesh?