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authorGaia Clary <gaia.clary@machinimatrix.org>2013-07-05 01:49:48 +0400
committerGaia Clary <gaia.clary@machinimatrix.org>2013-07-05 01:49:48 +0400
commita07a72d93dd0dfd25c03e1deed2c65c3d35cca7e (patch)
tree215a3b27ac89858edab0c7f37d4d61dea9e15c94 /source/blender/editors/include/ED_mesh.h
parentdb9f21ddd31dc373bb056ec5b5e7bb8f39582fd4 (diff)
Added generic function to Sync pose bone with active vgroup. For use in Weight Paint and Vertex Paint
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index 807d94b56b0..51d5d42394c 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -233,6 +233,7 @@ void ED_mesh_mirrtopo_free(MirrTopoStore_t *mesh_topo_store);
#define WEIGHT_ADD 2
#define WEIGHT_SUBTRACT 3
+bool ED_vgroup_sync_from_pose(struct Object *ob);
struct bDeformGroup *ED_vgroup_add(struct Object *ob);
struct bDeformGroup *ED_vgroup_add_name(struct Object *ob, const char *name);
void ED_vgroup_delete(struct Object *ob, struct bDeformGroup *defgroup);