diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2014-10-31 16:37:36 +0300 |
---|---|---|
committer | Antony Riakiotakis <kalast@gmail.com> | 2014-10-31 16:37:55 +0300 |
commit | a6a3989617e680327bda2357fe506d86574e2618 (patch) | |
tree | c03ce3912491cdd1713043b8448b38ad92f024a6 /source/blender/editors/include/ED_mesh.h | |
parent | 46c11c7b7dfc2fd59b1de337cb311617e111012e (diff) |
Texture Paint Add Simple UVs:
Add simple uvs now does a cube unwrap and pack operation. Result is not
optimal by far but it should not result in crashes and it will be quite
usable for simple cases.
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r-- | source/blender/editors/include/ED_mesh.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h index 6a562da0a0e..c9faad62d6e 100644 --- a/source/blender/editors/include/ED_mesh.h +++ b/source/blender/editors/include/ED_mesh.h @@ -267,6 +267,7 @@ void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int void ED_mesh_calc_tessface(struct Mesh *mesh); void ED_mesh_update(struct Mesh *mesh, struct bContext *C, int calc_edges, int calc_tessface); +void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name); int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_set); bool ED_mesh_uv_texture_remove_index(struct Mesh *me, const int n); bool ED_mesh_uv_texture_remove_active(struct Mesh *me); |