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authorCampbell Barton <campbell@blender.org>2022-05-23 05:43:28 +0300
committerCampbell Barton <campbell@blender.org>2022-05-23 05:43:28 +0300
commitad33e6834861041d3e2660ae150a0a1903b27bcb (patch)
tree2fdaa9ae81a60139b79ff801e162b072e3d26cab /source/blender/editors/include/ED_mesh.h
parent1e882b86579b7aea76fd81ee121949e03c7599be (diff)
Cleanup: remove "texture" from ED_mesh_uv_texture_* funcitons
This name made sense when UV's and textures were stored in the same layer (MTFace & TFace).
Diffstat (limited to 'source/blender/editors/include/ED_mesh.h')
-rw-r--r--source/blender/editors/include/ED_mesh.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index d69b2a47552..30a98129ee6 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -536,12 +536,12 @@ void ED_mesh_geometry_clear(struct Mesh *mesh);
void ED_mesh_update(struct Mesh *mesh, struct bContext *C, bool calc_edges, bool calc_edges_loose);
-void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name);
-int ED_mesh_uv_texture_add(
+void ED_mesh_uv_ensure(struct Mesh *me, const char *name);
+int ED_mesh_uv_add(
struct Mesh *me, const char *name, bool active_set, bool do_init, struct ReportList *reports);
-bool ED_mesh_uv_texture_remove_index(struct Mesh *me, int n);
-bool ED_mesh_uv_texture_remove_active(struct Mesh *me);
-bool ED_mesh_uv_texture_remove_named(struct Mesh *me, const char *name);
+bool ED_mesh_uv_remove_index(struct Mesh *me, int n);
+bool ED_mesh_uv_remove_active(struct Mesh *me);
+bool ED_mesh_uv_remove_named(struct Mesh *me, const char *name);
void ED_mesh_uv_loop_reset(struct bContext *C, struct Mesh *me);
/**
* Without a #bContext, called when UV-editing.