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authorHans Goudey <h.goudey@me.com>2021-10-26 19:05:01 +0300
committerHans Goudey <h.goudey@me.com>2021-10-26 19:05:11 +0300
commit3371a4c472eef06d1c9e15451b245cb4575d667f (patch)
treea0dcc154e4cb449b40ec3e9607d971e01eb80083 /source/blender/editors/include/ED_node.h
parentf1a662c15771d7ced920986db6b94c50d3e6c815 (diff)
UI: Improve node editor breadcrumbs display
This patch upgrades node editor breadcrumbs to have slightly more visual weight, to including the base path of object/modifier/world, etc, have more visually pleasing spacing, and contain icons. In the code, a generic "context path" is added to interface code. The idea is that this could be used to draw other breadcrumbs in areas like the property editor or the spreadsheet, and features could be added to all of those areas at the same time. Ideally we would be able to control the color of the breadcrumbs with a specific theme color, but since they are drawn with the regular layout system, that is not easily possible. Thanks to @fabian_schempp for the original patch. Differential Revision: https://developer.blender.org/D10413
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 1ba52552902..e68617f7867 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -64,7 +64,6 @@ void ED_node_cursor_location_set(struct SpaceNode *snode, const float value[2]);
int ED_node_tree_path_length(struct SpaceNode *snode);
void ED_node_tree_path_get(struct SpaceNode *snode, char *value);
-void ED_node_tree_path_get_fixedbuf(struct SpaceNode *snode, char *value, int max_length);
void ED_node_tree_start(struct SpaceNode *snode,
struct bNodeTree *ntree,