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authorHans Goudey <h.goudey@me.com>2021-02-16 19:55:10 +0300
committerHans Goudey <h.goudey@me.com>2021-02-16 19:55:10 +0300
commit520d965c77f9109492013d33cff659cd6055ff11 (patch)
tree5fbf5e6e8ffc917d158f6a46634209442efc3182 /source/blender/editors/include/ED_node.h
parent8971018eb64a68119687c74db875fd45f89cbdf8 (diff)
Cleanup: Compile node_draw.c with C++
This will allow using C++ data structures to draw node error messages. This required removing a forward declared enum for grease pencil undo. Compiles with clang tidy.
Diffstat (limited to 'source/blender/editors/include/ED_node.h')
-rw-r--r--source/blender/editors/include/ED_node.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 78f354a300d..ea2383457c2 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -80,7 +80,7 @@ void ED_node_sample_set(const float col[4]);
void ED_node_draw_snap(
struct View2D *v2d, const float cent[2], float size, NodeBorder border, unsigned int pos);
-/* node_draw.c */
+/* node_draw.cc */
void ED_node_socket_draw(struct bNodeSocket *sock,
const struct rcti *rect,
const float color[4],