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author | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 17:27:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 18:56:50 +0300 |
commit | bfc9d426bb95e2bc0dd4541d6b4c5f802909149c (patch) | |
tree | 37702887bc3185309a13612613efd2752ebe0639 /source/blender/editors/include/ED_object.h | |
parent | 80bb4254c6fb638cee0d33868c81c76c104817bf (diff) |
Multi-Object Editing
This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
Diffstat (limited to 'source/blender/editors/include/ED_object.h')
-rw-r--r-- | source/blender/editors/include/ED_object.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index 83119062203..bfc3325d7eb 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -124,10 +124,13 @@ enum { EM_WAITCURSOR = (1 << 1), EM_DO_UNDO = (1 << 2), EM_IGNORE_LAYER = (1 << 3), + EM_NO_CONTEXT = (1 << 4), }; void ED_object_editmode_exit_ex( struct bContext *C, struct Scene *scene, struct Object *obedit, int flag); void ED_object_editmode_exit(struct bContext *C, int flag); + +void ED_object_editmode_enter_ex(struct Scene *scene, struct Object *ob, int flag); void ED_object_editmode_enter(struct bContext *C, int flag); bool ED_object_editmode_load(struct Object *obedit); |