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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-05 06:24:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 03:52:04 +0300 |
commit | e535ff44ffd686def7aafec401acec657f5a614c (patch) | |
tree | 39910c4513dd223378f71af51730fae3a62ac3ae /source/blender/editors/include/ED_paint.h | |
parent | 8996e26116f063ce28a9784899fc36d87f31dabe (diff) |
Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.
Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.
This commit also fixes projection paint where the object mode wasn't
following the undo steps.
Diffstat (limited to 'source/blender/editors/include/ED_paint.h')
-rw-r--r-- | source/blender/editors/include/ED_paint.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_paint.h b/source/blender/editors/include/ED_paint.h index 0c414366484..7608f2c7a13 100644 --- a/source/blender/editors/include/ED_paint.h +++ b/source/blender/editors/include/ED_paint.h @@ -40,7 +40,7 @@ void ED_imapaint_dirty_region(struct Image *ima, struct ImBuf *ibuf, int x, int void ED_imapaint_bucket_fill(struct bContext *C, float color[3], struct wmOperator *op); /* paint_image_undo.c */ -void ED_image_undo_push_begin(const char *name); +void ED_image_undo_push_begin(const char *name, int paint_mode); void ED_image_undo_push_end(void); void ED_image_undo_restore(struct UndoStep *us); |