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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-04 16:30:00 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-10-04 16:30:00 +0400 |
commit | 8cdeba8d67a4af89d57bec21b313817311e65883 (patch) | |
tree | a139ca5c998a30106eed1285603031bd361f2e7c /source/blender/editors/include/ED_render.h | |
parent | 865fe764dc4d027ad80f03b30a6f741f46c3d675 (diff) |
Fix #36948: blender internal viewport render crashes holding shift+Z pressed
to quickly toggle it on/off.
Problem is accessing freed data, now the job is ended immediately. Fix based
on patch from Sergey and investigation from Bastien.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r-- | source/blender/editors/include/ED_render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index bdfbbbb9c74..518bee665ae 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -40,6 +40,7 @@ struct Scene; struct ScrArea; struct RegionView3D; struct RenderEngine; +struct View3D; /* render_ops.c */ @@ -51,6 +52,7 @@ void ED_render_id_flush_update(struct Main *bmain, struct ID *id); void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); +void ED_render_view3d_shade_update(struct Main *bmain, struct View3D *v3d, struct ScrArea *sa); void ED_viewport_render_kill_jobs(const struct bContext *C, bool free_database); |