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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-09 02:26:10 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-09 02:26:10 +0400 |
commit | 751062fc5fea7a17e9a1656391c841a6489194b2 (patch) | |
tree | f6fa2bb72beab9a901fe89e12113b214cbdaf72d /source/blender/editors/include/ED_render.h | |
parent | 63042da52af05870ab9aacd234efeb75291bd74f (diff) |
Fix #35979, #35937, #35739: undo crashes and missing updates with blender
internal viewport rendering. Lots of tweaks here, mainly:
* Stop 3D viewport render and free database before undo.
* Accumulate update flags rather than replace them each time it rerenders, to
avoid previous updates getting lost.
* Don't check against Render struct view parameters for changes, those are set
in the job thread which might not run before the next update call.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r-- | source/blender/editors/include/ED_render.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index c1ddd9a6294..e8e7643164f 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -52,6 +52,8 @@ void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); +void ED_viewport_render_kill_jobs(const struct bContext *C); + /* render_preview.c */ /* stores rendered preview - is also used for icons */ |