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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-07-09 02:26:10 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-07-09 02:26:10 +0400
commit751062fc5fea7a17e9a1656391c841a6489194b2 (patch)
treef6fa2bb72beab9a901fe89e12113b214cbdaf72d /source/blender/editors/include/ED_render.h
parent63042da52af05870ab9aacd234efeb75291bd74f (diff)
Fix #35979, #35937, #35739: undo crashes and missing updates with blender
internal viewport rendering. Lots of tweaks here, mainly: * Stop 3D viewport render and free database before undo. * Accumulate update flags rather than replace them each time it rerenders, to avoid previous updates getting lost. * Don't check against Render struct view parameters for changes, those are set in the job thread which might not run before the next update call.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r--source/blender/editors/include/ED_render.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index c1ddd9a6294..e8e7643164f 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -52,6 +52,8 @@ void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
+void ED_viewport_render_kill_jobs(const struct bContext *C);
+
/* render_preview.c */
/* stores rendered preview - is also used for icons */