diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-06-26 17:12:47 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-06-26 17:18:46 +0300 |
commit | 26b428186a51413dc2f0a338674a415cb510994a (patch) | |
tree | 54456b0b55d2056a4ef2a4d7417e5935e7ea2dc6 /source/blender/editors/include/ED_render.h | |
parent | d10990af7944202f7be9ab4f02bb8a2d07dd6ad2 (diff) |
Fix T78295: reload scripts disables Cycles render passes in the compositor
Don't auto update render passes in nodes when unregistering render passes or
quitting Blender, this should only happen on explicit user action to change the
engine or passes.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r-- | source/blender/editors/include/ED_render.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index f03739c74c4..ba70abcc055 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -47,7 +47,7 @@ void ED_operatortypes_render(void); /* render_update.c */ -void ED_render_engine_changed(struct Main *bmain); +void ED_render_engine_changed(struct Main *bmain, const bool update_scene_data); void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *area); void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *screen); |