diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-28 14:56:01 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-28 16:24:56 +0300 |
commit | db2a603f6ef8ffc6f0b72fe108710d88ccd2f85d (patch) | |
tree | 7492e592b577bbb0cea3721e33ae5ffb3a27835e /source/blender/editors/include/ED_render.h | |
parent | 86bfce6794a527e553b3a9a294dda89f035ed3b6 (diff) |
Depsgraph: Remove workaround for Blender Internal in viewport
This commit effectively reverts fix T45702 done in 067fe2719a99.
Reasoning:
- Blender Internal is being replaced with Eevee, and will be removed entirely
rather soon.
- All render engines are planned to have own depsgraph, so such threading
conflicts should no longer be an issue.
- We don't want to spend time on porting workarounds for EOL things to a new
design. Less code -- faster the work :)
- If such notifications will end up needed for some other cases, we would
need to re-implement this a more proper depsgraph tagging/flushing and make
it to work with all copy-on-write datablocks and everything.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r-- | source/blender/editors/include/ED_render.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h index 707d7c6c693..1898b9cb5d1 100644 --- a/source/blender/editors/include/ED_render.h +++ b/source/blender/editors/include/ED_render.h @@ -49,7 +49,6 @@ void ED_render_id_flush_update(struct Main *bmain, struct ID *id); void ED_render_engine_changed(struct Main *bmain); void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa); void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated); -void ED_render_scene_update_pre(struct Main *bmain, struct Scene *scene, bool time); void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database); struct Scene *ED_render_job_get_scene(const struct bContext *C); |