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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 14:56:01 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-28 16:24:56 +0300
commitdb2a603f6ef8ffc6f0b72fe108710d88ccd2f85d (patch)
tree7492e592b577bbb0cea3721e33ae5ffb3a27835e /source/blender/editors/include/ED_render.h
parent86bfce6794a527e553b3a9a294dda89f035ed3b6 (diff)
Depsgraph: Remove workaround for Blender Internal in viewport
This commit effectively reverts fix T45702 done in 067fe2719a99. Reasoning: - Blender Internal is being replaced with Eevee, and will be removed entirely rather soon. - All render engines are planned to have own depsgraph, so such threading conflicts should no longer be an issue. - We don't want to spend time on porting workarounds for EOL things to a new design. Less code -- faster the work :) - If such notifications will end up needed for some other cases, we would need to re-implement this a more proper depsgraph tagging/flushing and make it to work with all copy-on-write datablocks and everything.
Diffstat (limited to 'source/blender/editors/include/ED_render.h')
-rw-r--r--source/blender/editors/include/ED_render.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_render.h b/source/blender/editors/include/ED_render.h
index 707d7c6c693..1898b9cb5d1 100644
--- a/source/blender/editors/include/ED_render.h
+++ b/source/blender/editors/include/ED_render.h
@@ -49,7 +49,6 @@ void ED_render_id_flush_update(struct Main *bmain, struct ID *id);
void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct Main *bmain, struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
-void ED_render_scene_update_pre(struct Main *bmain, struct Scene *scene, bool time);
void ED_viewport_render_kill_jobs(struct wmWindowManager *wm, struct Main *bmain, bool free_database);
struct Scene *ED_render_job_get_scene(const struct bContext *C);