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authorAntonio Vazquez <blendergit@gmail.com>2022-05-16 20:46:20 +0300
committerAntonio Vazquez <blendergit@gmail.com>2022-05-16 20:46:20 +0300
commitbe84fe4ce1d8521ec91aa8bd6f56e9cdf4f7d8fe (patch)
treec8c1197f173c35441f500f89e330ae439422e969 /source/blender/editors/include/ED_scene.h
parent205c6d8d0853ada1c3d087b31bb2bec42d5597f1 (diff)
VSE: Add new Scene and Strip
This operator allows to add a new scene at the same time that the strip. This is very handy for storyboarding. Reviewed By: ISS Maniphest Tasks: T97678 Differential Revision: https://developer.blender.org/D14790
Diffstat (limited to 'source/blender/editors/include/ED_scene.h')
-rw-r--r--source/blender/editors/include/ED_scene.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_scene.h b/source/blender/editors/include/ED_scene.h
index f1a2e5795ee..f67bdb9c1d7 100644
--- a/source/blender/editors/include/ED_scene.h
+++ b/source/blender/editors/include/ED_scene.h
@@ -18,6 +18,11 @@ struct Scene *ED_scene_add(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
enum eSceneCopyMethod method) ATTR_NONNULL();
+/** Special mode for adding a scene assigned to sequencer strip. */
+struct Scene *ED_scene_sequencer_add(struct Main *bmain,
+ struct bContext *C,
+ enum eSceneCopyMethod method,
+ const bool assign_strip);
/**
* \note Only call outside of area/region loops.
* \return true if successful.