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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-21 18:39:34 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-21 18:42:49 +0300
commit22bd1559e1fb813c959327655790e8916dd250c1 (patch)
treebe8403e4b423874c036ea490c17e396c969c2128 /source/blender/editors/include/ED_screen.h
parentc23f33ac9e94d98cc1f593653f0e3abb031ecae0 (diff)
Fix active region flickering in some cases, now always update before draw.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index eb8221ac6c9..0f4fb6b8cc3 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -160,7 +160,7 @@ void ED_screen_update_after_scene_change(
const struct bScreen *screen,
struct Scene *scene_new,
struct ViewLayer *view_layer);
-void ED_screen_set_active_region(struct bContext *C, const struct wmEvent *event);
+void ED_screen_set_active_region(struct bContext *C, const int xy[2]);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh);