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authorJoshua Leung <aligorith@gmail.com>2009-07-07 11:29:21 +0400
committerJoshua Leung <aligorith@gmail.com>2009-07-07 11:29:21 +0400
commita86d20e5a26700beac595bd8aaccb646be0f802c (patch)
tree65d89466b6e45866b66a969b0032458e63391fc1 /source/blender/editors/include/ED_screen_types.h
parent761241fcbbeb254cd78aca5f8bb62330ce9369ac (diff)
NLA SoC: Quick hack - Reversed playback
Animations can now be played back in reverse, by clicking on the reversed-playback button in the TimeLine header beside the play button (NEW ICON NEEDED HERE). I'm not sure how well this works with sound, but from what I gather, this can be quite useful for animators to use.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 37f2f4f051d..3ea5dfba65c 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -33,6 +33,7 @@
typedef struct ScreenAnimData {
ARegion *ar; /* do not read from this, only for comparing if region exists */
int redraws;
+ int reverse;
} ScreenAnimData;