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authorCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
committerCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
commit1d88aeb95fc40771be7ef3a835af4206c845aa9b (patch)
treeac7108df46d7dcc7b6cebd206b0e3448f774f456 /source/blender/editors/include/ED_select_utils.h
parentea0c86e961de20d4215824d5cfd239a1f4c4cc90 (diff)
View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually allow the 3D viewports tweak tool to match the behavior of other editors that support tweaking a selection without first de-selecting all other elements.
Diffstat (limited to 'source/blender/editors/include/ED_select_utils.h')
-rw-r--r--source/blender/editors/include/ED_select_utils.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_select_utils.h b/source/blender/editors/include/ED_select_utils.h
index c24c9168fe8..b9ef5c283aa 100644
--- a/source/blender/editors/include/ED_select_utils.h
+++ b/source/blender/editors/include/ED_select_utils.h
@@ -82,6 +82,12 @@ struct SelectPick_Params {
eSelectOp sel_op;
/** Deselect all, even when there is nothing found at the cursor location. */
bool deselect_all;
+ /**
+ * When selecting an element that is already selected, do nothing (passthrough).
+ * don't even make it active.
+ * Use to implement tweaking to move the selection without first de-selecting.
+ */
+ bool select_passthrough;
};
/**