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author | Ton Roosendaal <ton@blender.org> | 2011-01-05 20:27:26 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-01-05 20:27:26 +0300 |
commit | 37931a6b1a9931c8eeb8a7dcd3ea79ed50a86064 (patch) | |
tree | 2c354594754438412c27fc9b604d4a9457fdb045 /source/blender/editors/include/ED_transform.h | |
parent | 91d352024b8fd6eb21e73db2c3893f732f41ebde (diff) |
Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there.
Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T
Might be that Martin likes to see it different... do we need
a special operatortype for it?
Diffstat (limited to 'source/blender/editors/include/ED_transform.h')
-rw-r--r-- | source/blender/editors/include/ED_transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h index c9139a503f1..5864449a490 100644 --- a/source/blender/editors/include/ED_transform.h +++ b/source/blender/editors/include/ED_transform.h @@ -142,6 +142,7 @@ void BIF_selectOrientation(void); #define P_GEO_SNAP (P_SNAP|(1 << 4)) #define P_ALIGN_SNAP (P_GEO_SNAP|(1 << 5)) #define P_CONSTRAINT (1 << 6) +#define P_OPTIONS (1 << 7) void Transform_Properties(struct wmOperatorType *ot, int flags); |