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authorTon Roosendaal <ton@blender.org>2011-01-05 20:27:26 +0300
committerTon Roosendaal <ton@blender.org>2011-01-05 20:27:26 +0300
commit37931a6b1a9931c8eeb8a7dcd3ea79ed50a86064 (patch)
tree2c354594754438412c27fc9b604d4a9457fdb045 /source/blender/editors/include/ED_transform.h
parent91d352024b8fd6eb21e73db2c3893f732f41ebde (diff)
Todo item: brought transform texture space back.
Code changes are minimal, re-using the code as already was there. Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T Might be that Martin likes to see it different... do we need a special operatortype for it?
Diffstat (limited to 'source/blender/editors/include/ED_transform.h')
-rw-r--r--source/blender/editors/include/ED_transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index c9139a503f1..5864449a490 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -142,6 +142,7 @@ void BIF_selectOrientation(void);
#define P_GEO_SNAP (P_SNAP|(1 << 4))
#define P_ALIGN_SNAP (P_GEO_SNAP|(1 << 5))
#define P_CONSTRAINT (1 << 6)
+#define P_OPTIONS (1 << 7)
void Transform_Properties(struct wmOperatorType *ot, int flags);