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authormano-wii <germano.costa@ig.com.br>2019-10-31 20:09:53 +0300
committermano-wii <germano.costa@ig.com.br>2019-10-31 20:09:53 +0300
commit44d67b6dc8b973dd924ef8b8d1177d650f559790 (patch)
treee6f4d8d78b2dd8a22e0ef666dfa045d0935862ad /source/blender/editors/include/ED_transform_snap_object_context.h
parent3c32c5c2ddd04ef826d58bc3f8dd3f4420adeb73 (diff)
Transform: Add option to exclude back facing geometry from snapping
Add new `Backface Culling` option to the snapping properties. This option has nothing to do with the view3d display or the workbench `Backface Culling` option. Limitation: - In edit mode, this option only affects snap to faces. Maniphest Tasks: T71217 Differential Revision: https://developer.blender.org/D6155
Diffstat (limited to 'source/blender/editors/include/ED_transform_snap_object_context.h')
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 40e0005b487..0e20abe4221 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -68,6 +68,8 @@ struct SnapObjectParams {
unsigned int use_object_edit_cage : 1;
/* snap to the closest element, use when using more than one snap type */
unsigned int use_occlusion_test : 1;
+ /* exclude back facing geometry from snapping */
+ unsigned int use_backface_culling : 1;
};
typedef struct SnapObjectContext SnapObjectContext;