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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 11:55:11 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-13 15:17:32 +0300
commiteec5d3a8a8a26256fbae39d4f1fb01de6a648eea (patch)
tree892d48df436e59d2895251df1699a5f8b5fe8b58 /source/blender/editors/include/ED_transform_snap_object_context.h
parent340bfdef2e424c59e85785c1660db805b3255882 (diff)
Depsgraph: remove engine type from evaluation context.
This was only used for viewport rendering, where we can just pass the engine type directly. There is no technical reason why we can't draw the same depsgrpah with different render engines. It also led to some weird things like requiring a render engine for snapping and raycast API functions. Differential Revision: https://developer.blender.org/D3145
Diffstat (limited to 'source/blender/editors/include/ED_transform_snap_object_context.h')
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index 8761f2c5361..26cef2599bd 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -30,7 +30,6 @@ struct BMEdge;
struct BMFace;
struct ListBase;
-struct RenderEngineType;
struct Scene;
struct ViewLayer;
struct Main;
@@ -76,9 +75,9 @@ struct SnapObjectParams {
typedef struct SnapObjectContext SnapObjectContext;
SnapObjectContext *ED_transform_snap_object_context_create(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag);
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int flag);
SnapObjectContext *ED_transform_snap_object_context_create_view3d(
- struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct RenderEngineType *engine_type, int flag,
+ struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, int flag,
/* extra args for view3d */
const struct ARegion *ar, const struct View3D *v3d);
void ED_transform_snap_object_context_destroy(SnapObjectContext *sctx);