diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-04-22 10:02:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-04-22 10:02:30 +0400 |
commit | 6e6d00604d972a706062826bdd51ec2feff27053 (patch) | |
tree | 2ed97a0d94c509cd0c80413611863a7ae58d3b0b /source/blender/editors/include/ED_uvedit.h | |
parent | fa103d391e06b56521d259341bc6d18e936bb903 (diff) |
revision r56196 adding uv select more/less used 4 nested 'for' loops,
rewrite to use only 2.
also use generic, reusable functions for selection flushing so each operator doesn't need to implement its own.
and merge more-less operation into the same function, just call the selection flush function with select/deselect arg.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 56f8a455c52..02692c58a99 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -64,11 +64,11 @@ int uvedit_face_select_test(struct Scene *scene, struct BMEditMesh *em, struct int uvedit_edge_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); int uvedit_uv_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); -int uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const short do_history); +int uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool do_history); int uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa); -void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history); +void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history); void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); -void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history); +void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history); void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, |