Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2013-04-22 10:02:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-22 10:02:30 +0400
commit6e6d00604d972a706062826bdd51ec2feff27053 (patch)
tree2ed97a0d94c509cd0c80413611863a7ae58d3b0b /source/blender/editors/include/ED_uvedit.h
parentfa103d391e06b56521d259341bc6d18e936bb903 (diff)
revision r56196 adding uv select more/less used 4 nested 'for' loops,
rewrite to use only 2. also use generic, reusable functions for selection flushing so each operator doesn't need to implement its own. and merge more-less operation into the same function, just call the selection flush function with select/deselect arg.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 56f8a455c52..02692c58a99 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -64,11 +64,11 @@ int uvedit_face_select_test(struct Scene *scene, struct BMEditMesh *em, struct
int uvedit_edge_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
int uvedit_uv_select_test(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
-int uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const short do_history);
+int uvedit_face_select_enable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool do_history);
int uvedit_face_select_disable(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa);
-void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
+void uvedit_edge_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history);
void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
-void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
+void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool do_history);
void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,