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author | Lukas Tönne <lukas.toenne@gmail.com> | 2022-08-01 17:29:52 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2022-08-01 17:29:52 +0300 |
commit | be0449cfcae25ff64540e3859232481826f675fb (patch) | |
tree | 80f663b543f27c97e39f6265ea119abc512b6c6a /source/blender/editors/include/ED_uvedit.h | |
parent | 49bccd7740622d287f82e4c9b73bfc81d9a22584 (diff) | |
parent | 3393b7137e247383477eb38d938239fbb9221680 (diff) |
Merge branch 'master' into sculpt_curve_collisionssculpt_curve_collisions
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 80a75da27f8..24d6819536d 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -305,6 +305,29 @@ void ED_uvedit_buttons_register(struct ARegionType *art); /* uvedit_islands.c */ +struct FaceIsland { + struct FaceIsland *next; + struct FaceIsland *prev; + struct BMFace **faces; + int faces_len; + rctf bounds_rect; + /** + * \note While this is duplicate information, + * it allows islands from multiple meshes to be stored in the same list. + */ + uint cd_loop_uv_offset; + float aspect_y; +}; + +int bm_mesh_calc_uv_islands(const Scene *scene, + struct BMesh *bm, + ListBase *island_list, + const bool only_selected_faces, + const bool only_selected_uvs, + const bool use_seams, + const float aspect_y, + const uint cd_loop_uv_offset); + struct UVMapUDIM_Params { const struct Image *image; /** Copied from #SpaceImage.tile_grid_shape */ |