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authorCampbell Barton <ideasman42@gmail.com>2011-03-10 08:52:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-10 08:52:16 +0300
commit3ad8fd44c4047d0ee95eca50de066ad87419c738 (patch)
treeecc07527b1f39de1f2b660318dcbeca02d405956 /source/blender/editors/include/ED_uvedit.h
parent6a324428554a5a01da58af810fd18f7b12a1f373 (diff)
request from Jedrzej Slewczuk's:
Option for tagging creases (Ctrl+RMB) to also re-unwrap the mesh. In 2.42 this could be done by setting rt==8 (very hidden), now its a little less hidden (in the toolbar).
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index a0c4148c055..b975be54f5f 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -66,11 +66,15 @@ void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *
int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
-/* uvedit_unwrap.c */
+/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
+/* single call up unwrap using scene settings, used for edge tag unwrapping */
+void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
+
+/* uvedit_draw.c */
void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit);
#endif /* ED_UVEDIT_H */