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authorAlan <Al@AlanTroth.me.uk>2018-09-18 22:20:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-09-18 22:26:22 +0300
commita1a58c8d0a95005d84484b2db90ce2cbabc73316 (patch)
tree22291e4d4357d5fbb12f0cd7be241470802f2c38 /source/blender/editors/include/ED_uvedit.h
parent8fc6609cc0085b9c29fbf46bab7742e31fa4af25 (diff)
Fix T54685: EditMesh UV's transform snapping only checks active object
Reviewers: dfelinto https://developer.blender.org/D3653
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 434e9cfe2ac..efe294d621e 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -112,6 +112,9 @@ void uvedit_uv_select_disable(
bool ED_uvedit_nearest_uv(
struct Scene *scene, struct Object *obedit, struct Image *ima,
const float co[2], float r_uv[2]);
+bool ED_uvedit_nearest_uv_multi(
+ struct Scene *scene, struct Image *ima, struct Object **objects_edit,
+ const uint objects_len, const float co[2], float r_uv[2]);
void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);