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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/include/ED_uvedit.h
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 1671d220d81..511b33bacc5 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -199,7 +199,7 @@ void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, i
void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob);
/* uvedit_draw.c */
-void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
+void ED_image_draw_cursor(struct ARegion *region, const float cursor[2]);
void ED_uvedit_draw_main(struct SpaceImage *sima,
const struct Scene *scene,
struct ViewLayer *view_layer,