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author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-25 20:33:55 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-25 20:33:55 +0300 |
commit | bcc020b1bc1b60f6cbd6d2c9bf400744931e57e1 (patch) | |
tree | fef4d83d0e5addb59c8389adf125281a4c7e35f8 /source/blender/editors/include/ED_view3d.h | |
parent | 99bb1accbbb8e1ba38f30b073b22deb107bf3220 (diff) | |
parent | 3f36cd3f33e52d53d82a3a221e2a576cf26390a5 (diff) |
Merge branch 'asset-engine' into asset-experimentsasset-experiments
Conflicts:
source/blender/blenloader/intern/readfile.c
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r-- | source/blender/editors/include/ED_view3d.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index b09284aa759..48c1e2d1996 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -208,6 +208,7 @@ eV3DProjStatus ED_view3d_project_float_global(const struct ARegion *ar, const fl eV3DProjStatus ED_view3d_project_float_object(const struct ARegion *ar, const float co[3], float r_co[2], const eV3DProjTest flag); float ED_view3d_calc_zfac(const struct RegionView3D *rv3d, const float co[3], bool *r_flip); +bool ED_view3d_clip_segment(const struct RegionView3D *rv3d, float ray_start[3], float ray_end[3]); bool ED_view3d_win_to_ray( const struct ARegion *ar, const struct View3D *v3d, const float mval[2], float ray_start[3], float ray_normal[3], const bool do_clip); @@ -218,6 +219,7 @@ void ED_view3d_global_to_vector(const struct RegionView3D *rv3d, const float coo void ED_view3d_win_to_3d(const struct ARegion *ar, const float depth_pt[3], const float mval[2], float out[3]); void ED_view3d_win_to_3d_int(const struct ARegion *ar, const float depth_pt[3], const int mval[2], float out[3]); void ED_view3d_win_to_delta(const struct ARegion *ar, const float mval[2], float out[3], const float zfac); +void ED_view3d_win_to_origin(const struct ARegion *ar, const float mval[2], float out[3]); void ED_view3d_win_to_vector(const struct ARegion *ar, const float mval[2], float out[3]); bool ED_view3d_win_to_segment(const struct ARegion *ar, struct View3D *v3d, const float mval[2], float r_ray_start[3], float r_ray_end[3], const bool do_clip); |