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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-17 17:57:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-17 18:59:26 +0300
commitbc3139d79226896cf6c2b0813a1188eda70fad09 (patch)
treee5c7f1f878b4769def10e2ddbc75aacebda4afd5 /source/blender/editors/include/ED_view3d.h
parent043299ab69ca47a42fc8ca4f629727f8a6a2dd31 (diff)
Cycles/Eevee: unify depth of field settings for cameras
There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 8974f3d6374..cd4cefe8891 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -570,7 +570,6 @@ void ED_view3d_draw_offscreen(struct Depsgraph *depsgraph,
bool do_sky,
bool is_persp,
const char *viewname,
- struct GPUFXSettings *fx_settings,
const bool do_color_managment,
struct GPUOffScreen *ofs,
struct GPUViewport *viewport);