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authorGermano Cavalcante <germano.costa@ig.com.br>2022-04-28 17:28:22 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-04-28 17:28:37 +0300
commit22f5c05cb39a0296db55e3bb5e45d26e5670f7c1 (patch)
tree5794fccba38ad9a4d3c0bea884de46afa630004a /source/blender/editors/include/ED_view3d.h
parent17769489d920f86310464297e8906f34d5ec61b9 (diff)
Snap Cursor: split 'ED_view3d_cursor_snap_data_get'
Split 'ED_view3d_cursor_snap_data_get' into 'update' and 'get' functions Sometimes we just want to update and sometimes we just get the result. Make it clear.
Diffstat (limited to 'source/blender/editors/include/ED_view3d.h')
-rw-r--r--source/blender/editors/include/ED_view3d.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 3f9f26560b2..1e9b68c0920 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -332,10 +332,11 @@ V3DSnapCursorState *ED_view3d_cursor_snap_state_get(void);
V3DSnapCursorState *ED_view3d_cursor_snap_active(void);
void ED_view3d_cursor_snap_deactive(V3DSnapCursorState *state);
void ED_view3d_cursor_snap_prevpoint_set(V3DSnapCursorState *state, const float prev_point[3]);
-V3DSnapCursorData *ED_view3d_cursor_snap_data_get(V3DSnapCursorState *state,
- const struct bContext *C,
- int x,
- int y);
+void ED_view3d_cursor_snap_data_update(V3DSnapCursorState *state,
+ const struct bContext *C,
+ int x,
+ int y);
+V3DSnapCursorData *ED_view3d_cursor_snap_data_get(void);
struct SnapObjectContext *ED_view3d_cursor_snap_context_ensure(struct Scene *scene);
void ED_view3d_cursor_snap_draw_util(struct RegionView3D *rv3d,
const float loc_prev[3],